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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#2 |
GWX - KC Crash Test Dummy
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May be Christmas will come early this year Human Controlled Escorts
and A Mission Editor for Wolfpack best Christmas ever |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I went by the image officially called the roadmap. And the progress of KojiMori in the Discord #Escort channel. But I will admit I didn't read the email that you sent (announcement of solo-play update) well enough. That pretty much is a promise alright.
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My site downloads: https://ricojansen.nl/downloads |
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#4 |
Captain
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In the interests of getting human operated corvettes/destroyers out as soon as possible, I think a three pass development cycle would help:
Pass 1: Creation of 2 generic "rooms" or even just 2 views, one for Asdic with a fire-button for depth-charges (and a switch for selecting the pattern?) and an open wheelhouse with telegraph, operable rudder, compass, and a slightly raised lookout position. Gunnery could be left to the AI initially, and likewise lookout "botted" if not actively crewed. Pass 2: Add proper lookout positions and optics, more fully rendered "rooms" for the Asdic and Radar operators, and wheelhouse, and a further bottable position at the stern and bow to fuse and release/fire depth-charges and hedgehogs (if fitted) Pass 3: The final development pass could introduce player controlled gunnery plus changing superstructure for hedgehog or radar-equipped boats. Creation of 2 or more bridge rooms appropriate for corvettes (open) and destroyers (closed). Ideally some form of near real-time plain language communication would be useful, between escorts and convoy, and between escorts would be useful, so one escort can "hold" the U-boat on Asdic whilst others prosecute attacks. Last edited by Fidd; 10-22-19 at 01:41 PM. |
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