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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Been using this on multiple campaigns now. Really, really like it. Current patrol in 1942 with a green crew.
Hit by aircraft few days outside of port. Major damage, managed to save the boat but less than a week into the patrol, and already 90% of the crew has the red exclamation marks. Not a problem. Three game weeks later, still on patrol. Compartment efficiency is the key, not individual crewman's status. Once they reach a certain minimum, they never get lower, just less efficient. Still do the job if managed right though. Can even sail at 1x for any length of time if needed, even in the standard Rub fatigue. Once they get experienced/qualified, it's even easier.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Weps
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I disable all forms of crew management in SH Commander. The crew model in SH3 essentially bears zero relation to how a U-Boat crew was actually organized so that all available fatigue models are inaccurate, unrepresentative and gamey.
Rather no model at all than a crap model but your mileage may vary. -C |
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#3 | |
Ocean Warrior
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![]() Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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