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Old 06-06-06, 10:06 PM   #106
Der Teddy Bar
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Quote:
Originally Posted by U-Bones
Very impressed with Kiel Canal Nav Tool ! Startin real partol #1 IIa, 1st Flot '39...
Yes Observer is a tricky guy :rotfl:
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Old 06-06-06, 10:59 PM   #107
Enfilade
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Quote:
Originally Posted by Der Teddy Bar
Yes it is. The idea is to get you the player more involved by having you follow the ship and determine if it is coming closer or moving away.

This idea centres mainly around the ship being an escort.
A good concept that. But with merchants, it's certainly going to make it very tough to make speed observations on the surface when the stadimeter is impractical due to distance or rough seas.
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Old 06-07-06, 06:04 AM   #108
Txema
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Have you included Captain America UBoat_Instrument_Patch in your super-mod? If not, could you please consider including it in the next release? Is it safe to install it just over NYGM Tonnage War?

Thank you very much for your help and for all your efforts with SH3. You are building an exellent super-mod !!!


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Old 06-07-06, 08:44 AM   #109
q65
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I really enjoy this mod but I have a problem. When I shut down my computer and go to start it again it takes forever to boot up. I have numerous crashes before I get to sign on to my person account. When I remove the mod I have no troubles with the start up. I had this situation with the previous installment.
I did a complete reinstall of SH3 but had the same results. I have GW installed and I have no problems.
Any thoughts on what is going wrong. I can't see how this mod would effect the start up of my puter. Have to be doing something wrong.
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Old 06-07-06, 11:06 AM   #110
Floyd
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Quote:
Originally Posted by q65
... go to start it again it takes forever to boot up ...
I have renamed the two intro movies in directory

...\SilentHunterIII\data\Movies\Intro

They have zero byte length and IIRC some systems have problems with that.

Edit: misread your post, sorry. It's the coldstart that takes so long ...
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Old 06-07-06, 11:54 AM   #111
K_Sea6
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Ok do I need to disable the previous version of NYGM Mod 1.3 Before I enable 2.0
It should just wright over it I know but when I load 1.3 it works fine but when I enable 2.0 the game only loads half way then freezes
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Old 06-07-06, 12:06 PM   #112
Egan
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Quote:
Originally Posted by K_Sea6
Ok do I need to disable the previous version of NYGM Mod 1.3 Before I enable 2.0
Well, they say for best results you should start with a fresh installation of the game patched to 1.4b. personally, i would always disable the previous version of a mod before using a newer version. You are using the mod enabler?


Quote:
Originally Posted by k_sea6
It should just wright over it I know but when I load 1.3 it works fine but when I enable 2.0 the game only loads half way then freezes
You are using Shcommander, right? This was already mentioned in this thread. I had the same problem. You need to go to the documentation folder included with nygm, copy the files from the 'shcommander optional files' folder and paste them into shcommander/cfg.

once i did this it worked fine.
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Old 06-07-06, 02:36 PM   #113
Der Teddy Bar
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Quote:
Originally Posted by q65
I really enjoy this mod but I have a problem. When I shut down my computer and go to start it again it takes forever to boot up. I have numerous crashes before I get to sign on to my person account. When I remove the mod I have no troubles with the start up. I had this situation with the previous installment.
I did a complete reinstall of SH3 but had the same results. I have GW installed and I have no problems.
Any thoughts on what is going wrong. I can't see how this mod would effect the start up of my puter. Have to be doing something wrong.
Can you give me more details on your computer setup and if for example you have copied the SHIII + GW to another location etc. How did you install the mod etc.

How are you situated for free hard disk space? With a lack of free hard disk space to write the Virtual Memory file to the computer will be forever jugling stuff around. I have seen many a server go belly up when there was not enough free disk space.
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Old 06-07-06, 02:38 PM   #114
Der Teddy Bar
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Quote:
Originally Posted by K_Sea6
Ok do I need to disable the previous version of NYGM Mod 1.3 Before I enable 2.0
It should just wright over it I know but when I load 1.3 it works fine but when I enable 2.0 the game only loads half way then freezes
In addition to Egans excellent advice, are you trying to start a in progress patrol? If so, it will in almost all situation, crash.

If this is the case, head back to port, once in port you will be able to install TW v2.0 and start your next patrol without issue.
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Old 06-07-06, 02:45 PM   #115
Montbrun
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Quote:
Originally Posted by Kpt. Lehmann
Do ya hear that Montbrun!!!!! ??????? !!!!!
Yeah, I hear it. My statement wasn't meant to sound ****ty, if it did. You can't copyright something that is created in a MOD, to be used in an existing system. That's all. I surely don't want to create more "Drama" than there already is....LOL
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Old 06-07-06, 04:10 PM   #116
K_Sea6
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Quote:
Originally Posted by Egan
Well, they say for best results you should start with a fresh installation of the game patched to 1.4b. personally, i would always disable the previous version of a mod before using a newer version. You are using the mod enabler?



You are using Shcommander, right? This was already mentioned in this thread. I had the same problem. You need to go to the documentation folder included with nygm, copy the files from the 'shcommander optional files' folder and paste them into shcommander/cfg.

once i did this it worked fine.
Thank You Egan, this worked Well I did all this before but for some reason it didn't take so I started over and shazaam it worked this time. I might had missed a step last time or something
Anyway I just want to say that after playing this for little over a year now with the help of NYGM I finally have this game the way I want it and now I can actually start playing a career and not just testing mods, modding can be addictive
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Old 06-07-06, 04:21 PM   #117
q65
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Quote:
Originally Posted by Der Teddy Bar
Can you give me more details on your computer setup and if for example you have copied the SHIII + GW to another location etc. How did you install the mod etc.

How are you situated for free hard disk space? With a lack of free hard disk space to write the Virtual Memory file to the computer will be forever jugling stuff around. I have seen many a server go belly up when there was not enough free disk space.
Teddy Bar thanks for responding here is some of the info I could find

Pentium 4 CPU 2.66 Ghz 1 gig of Ram
FX5200 Video Card 128
78 Gig Harddrive with 39gig free

OS Name Microsoft Windows XP Home Edition
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer Seanix Technology Inc.
System Model AWRDACPI
System Type X86-based PC
Processor x86 Family 15 Model 4 Stepping 1 GenuineIntel ~2666 Mhz
BIOS Version/Date Phoenix Technologies, LTD 6.00 PG, 07/03/2005
SMBIOS Version 2.2
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale Canada
Hardware Abstraction Layer Version = "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Time Zone Eastern Daylight Time
Total Physical Memory 1,024.00 MB
Available Physical Memory 673.73 MB
Total Virtual Memory 2.00 GB
Available Virtual Memory 1.96 GB
Page File Space 1.61 GB
Page File C:\pagefile.sys
Think that is about it.
I use jgme to install the mods. I had no problems installing the mod it ran great. I completly removed the previous game and files and restalled fresh with the patch. I like what I saw. I turn off the puter. My son wanted to use it shortly afterwards I turned it off. Aint that the way with kids. It wouldnt boot up. I would get to the blue XP screen with that account name but this was a blank blue screen and the puter would shut off. Did this about 10 times then just shut off. Of course as any good parent would do is blame the boy he he he. I unplugged it for about 1/2hrs and it booted up fine. Rolled back Sh3C and removed the mod. Started the game and it came up fine. set up a career and it didnt ctd. Shut down the game. Turn off the puter. Restart everything fine. Roll back SH3C install the mod. No extras. start game. Setup career. No CTD can play. Shut down game. turn off puter. Restart. Crash at the blue screen. Tries to keep restarting then gives up. Unplug for 1/2 hr and restart fine. Roll Back SH3C remove NYGM. Restart game career no probs. Turn off game blah blah blah restart puter fine. I then reinstalled GW and played awhile lastnight with no problem. Puter starts up fine. I also had this problem with the previous version of TW but I didnt really investigate I just wanted to play. I like this mod and the way it relates to what I want to feel when I play the game. I would like to use it but I dont think the constant crashing is a good thing. It has only happened when I have installed this mod. I have used GW, IUB with no problems.
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Old 06-07-06, 04:43 PM   #118
messenger42
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Does SH3 Weather compatible with NYGM ver.2

Thamks!
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Old 06-07-06, 05:14 PM   #119
K_Sea6
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I used to have rain now I don't anymore just dark clouds, thunder and lightning
what happened to the rain?
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Old 06-07-06, 05:31 PM   #120
r_wagner
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Just started using the mod and it looks great. Really great job guys!

There was however a resurfacing of an old problem in that my watch crew can't see anything. I got the message "we're under attack" and damage... and there's a destroyer about 1500 m to our starboard side. I was running at 256x so that should not have been a problem. I checked the Sensors.dat via File Tweaker and the settings seem fine. (Precise range = 15500 and MAx range = 16000)

Any advice on how to handle this?

Ps. I included the following mods:

1500 meter bearing overlay (love that thing)
Harbor traffic add-on
Restory gods-eye view
Single merchants contact mod

Thanks
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