![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |||
Ace of the Deep
![]() |
![]() Quote:
Also, I suggest a hotkey beside each function. For example, your display shows "FULL" and "HIDE". Perhaps you could consider allowing a mode that shows "Full [F]" and "Hide [H]". Maybe have two different modes that can be activated/disabled according to player preference. Harpoon also had a space-saving hotkey feature. It might help to display hotkeys with a different colour "Full" or an underscore "Hide". This way, the length of the word is all that is required (no extraneous spaces or parentheses). Quote:
Commander Zimm, the creator of the WW2 game, "Action Stations", would have every new contact given a new designation. That way, you never knew if the ship you engaged 5 minutes ago, lost in a smoke cloud, and then re-acquired and re-engaged was the same ship you fought earlier or a new enemy. Of course, in WW2, it was mostly surface action and often at night, where visibility was the key factor. In modern combat, with the use of electronic sensors, contact is virtually instantaneous. Also, you probably do not want to be generating a gazillion new ID numbers for contacts that are only lost or flicker for a second or two. Quote:
I raise it as a discussion point and thought exercise.
__________________
Guidelines for ScenShare scenarios: 1) Enjoy creating it 2) Enjoy playing it 3) Enjoy sharing it 4) Enjoy helping others create them The PlayersDB - The Harpoon Community's #1 Choice. Harpoon3 Frequently Asked Questions |
|||
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
|
![]()
Oh goooshhh, you break my heart ! SEAKING !
![]() Nice job ! Keep on men ! ![]() ![]() |
![]() |
![]() |
![]() |
#3 | |||||
Blue Water Dev
|
![]() Quote:
Quote:
Quote:
Quote:
For multiplayer, I tend to prefer to leave things to the host's settings, and this is probably a good place to do that. Some would rather just trust the other team to not cheat in such a way - and communicating information accurately about the ID of contacts might be difficult enough on its own that it wouldn't be too much an issue - but it shouldn't really be an issue to make data links always active for the entire team as an optional setting. Quote:
Update coming soon. It's a highlight tonight. |
|||||
![]() |
![]() |
![]() |
#4 |
Blue Water Dev
|
![]()
Hello again, everyone!
Tonight's update is another vehicle highlight, and this time it's a ship. It's the Oliver Hazard Perry-class frigate. ![]() With a displacement of 4,100 tons, it's a relatively small ship, nonetheless, it would become well-known for its durability despite its size. It has a top speed over 29 knots. Although ultimately 51 would be produced for service in the US Navy (and a total over 70), by the end of 1983 only 37 were built, meaning along with the Spruance destroyers, these were some of the new ships of the time. It was designed to escort amphibious assault groups, carrier groups, and convoy groups across the Atlantic, and with a range of 4,500 nmi could do so without refueling. So let's start taking a look at specific systems that make up the ship's other capabilities. ![]() Its primary weapon was the Mk.13 single-rail launcher. It has a magazine capable of holding 40 RIM-66 SM-1 MR missiles, while 26 of those slots could hold RGM-84 Harpoon anti-ship missiles, though the standard loadout was to split it 36-4, SM-1s to Harpoons. ![]() It could load and fire at an impressive rate, firing a Standard Missile every 10 seconds or a Harpoon every 22. ![]() It should be noted, that while the SM-1 was developed as an anti-air missile, it also could work effectively as an anti-ship missile. Though obviously with a much smaller warhead than purpose-built antiship missiles, the capability makes it a very useful weapon. Although it's difficult to find reference to it, and was never done much, according to one source the magazine and Mk.13 were able to carry and fire RUR-5 ASROC missiles, as well. ![]() Though it should be noted that the Perry could only carry and fire the SM-1 MR, RIM-66A/B/E, with the E variant only barely entering service in 1983. Thus its range is limited to only 74 km, less than that of the Slava or Azov's S-300 Fort (NATO: SA-N-6 "Grumble") system with a range of 90 km. Nonetheless, it holds second place with a considerable lead, and definitely far outclasses the RIM-7 Sea Sparrows used on the Spruance that only had a range of 19 km. ![]() But a ship without sensors is blind. At the bottom-left, in the white dome above the bridge we see the Mk.92 fire control radar used for the Mk.13 launcher. In the middle, the radar dish is the Perry's Air Search radar, the AN/SPS-49, with an effective range of 474 km (where it will detect aircraft with a large radar cross-section, but struggle to detect missiles or aircraft with much smaller radar cross-sections). And finally, on top of the mast, is the little white doppler radar brick of the AN/SPS-55 Surface Search radar. The ship also houses the SQS-56 sonar system, though the effectiveness of the system as implemented in the early 80's was under question. ![]() Back to armament, after RIM-66 SM-1 MR missiles and RGM-84 Harpoon cruise missiles, the next weapon system would be the Italian-designed, water-cooled OTO Melara 76 mm gun. It is capable of an impressive 80 rounds per minute and having a range of 15.9 km with HE-PFF rounds, for engaging either airborne or surface targets. ![]() And it is directed by the AN/SPG-60 target illuminator radar, visible on the elevated platform. ![]() And finally, it carries two Mk.32 launchers - one on each side, capable of carrying three Mk.46 or Mk.50 torpedoes each. ![]() ![]() Last but certainly not least, perhaps the most generally useful system on the Perry is its two hangers for storing, and flight deck for operating, SH-3F LAMPS helicopters, making it very formidable in the ASW role. ![]() ![]() Now, some of you familiar with the Perry may be wondering about something that seems to be missing. In the 90s, Perry frigates were back-fitted with 20mm Phalanx CIWS systems on the stern, just above the hanger. By 1983, Perries were starting to be built with these, but older ships built without them had not yet been fitted with them. This means that some ships will have them, some will not: ![]() And there it is, the 20mm M61 Vulcan cannon fitted in a naval point-defense system known as the Phalanx CIWS. Just remember not to leave it off when you need it - or even worse, leave it on an "engage all targets" setting when you don't. (In Blue Water, point defense systems will probably be modeled to, by default, be in an "engage incoming targets moving over 200 knots" mode). So that's our update for the week. Thanks for joining us. ![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
|
![]()
Aaah, Oto melara 76mm...
![]() |
![]() |
![]() |
![]() |
#6 |
Good Hunting!
|
![]()
Looking quite nice
![]()
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
![]() |
![]() |
![]() |
#7 |
Blue Water Dev
|
![]()
Weekly update will be short again this week,
progress continues on completing the sensor code. Missiles have been updated/integrated with it. Receiving two ESM pings from a radar will lead to the contact being roughly identified, depending on the radar. Selecting a contact by itself will let you view the history of sensor bearing detections on it, whether it be from ESM, active intercept or passive sonar. And now efforts are focusing on other missile systems than cruise missiles, and various types of launchers. Check in next week for more. Until then, thanks for joining us. Did you serve on a frigate with an Oto Melara? Thanks! |
![]() |
![]() |
![]() |
|
|