SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-07-19, 09:05 AM | #796 |
Officer
Join Date: Jan 2004
Posts: 247
Downloads: 177
Uploads: 0
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That's probably the culprit. I was in a hurry to install update 10 and start a new career and I know I didn't go into the options for gamrplay. I'll check it tonight. Thanks Prop!
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10-07-19, 09:13 AM | #797 |
Navy Seal
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Yes, my VIIC is using normal fuel here...
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10-07-19, 11:41 AM | #798 |
Planesman
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 423
Uploads: 0
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ok update 10 then...
loving this mod by the way. one question though..... are the escorts easier than say in GWX? |
10-07-19, 02:04 PM | #799 | |
Navy Seal
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Quote:
1939/1940 are ok (but be aware few elite DDs are cruising among them) 1941/1942 begins to be though (but hopefully we have decoys working well) 1943/1944 are...well we could say hard times...
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10-07-19, 02:16 PM | #800 |
Planesman
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 423
Uploads: 0
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danke
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10-08-19, 10:49 AM | #801 |
Sea Lord
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How do you add custom emblems?
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10-08-19, 11:49 AM | #802 |
Navy Seal
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If you want your to see your own, replace the one you are currently using in Textures folder...that’s the easiest and quicker way.
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10-09-19, 10:46 AM | #803 |
Navy Seal
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Now, hitting "X", you will have your set of clock and U-Jagd chrono to travel with. Better bigger U-Jagd than before, and fully draggable anywhere.
The clock can't be dragged and gives only the game time (because you can't have 2 chrono in SH4). The chrono works with the U-Jagd. It gives also the impact estimation when torpedo is launched (the red needles) When launching multiples torpedoes, you can access them by clicking the left panel hiding them. Then you can click any torpedo near the up left clock. You can start/stop the chrono by clicking either the U-Jagd button or the clock button. You can hide the clock and U-Jagd by clicking either the clock cross button or the U-Jagd top circle.
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Last edited by Fifi; 10-09-19 at 11:07 AM. |
10-09-19, 01:25 PM | #804 |
Growing Old Disgracefully
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Hi Fifi
The clock and not just a stopwatch is a very welcome addition especially for those who use auto targeting where the U-jagd is of no particular use. Peter.
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10-10-19, 07:56 AM | #805 |
Swabbie
Join Date: Apr 2013
Posts: 6
Downloads: 946
Uploads: 0
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Hello again!
I've been absent from the game for a while, but now I return to it.
I have included all the updates (nº 10) in the correct order and at first glance it seems that everything is working correctly. Thanks again for all the work done. Greetings. |
10-12-19, 07:58 AM | #806 |
Sea Lord
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Could we get more destroyers? Like in KSD II there are really HI-res destroyers.
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10-12-19, 09:37 AM | #807 |
Navy Seal
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UPDATE 11 IS OUT!
See end of post #1
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10-16-19, 02:49 PM | #808 |
Officer
Join Date: Jan 2004
Posts: 247
Downloads: 177
Uploads: 0
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Newport harbor
June 42 and I am sneaking into Newport to have a look-see. It appears the ships in the harbor are all double-spawned into themselves?
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10-16-19, 03:59 PM | #809 |
Navy Seal
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SH4 ships spawning issue in harbors as in SH3 WAC...
You should avoid hunting in harbors. Sometime it’s spawning ok sometime not... Maybe reload previous save and try again. Or stay in high seas...
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10-16-19, 04:53 PM | #810 |
Officer
Join Date: Jan 2004
Posts: 247
Downloads: 177
Uploads: 0
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Will do and thanks!
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