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Old 06-07-06, 10:07 AM   #34
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
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This is what I said about repairs in this thread.
http://www.subsim.com/radioroom/showthread.php?t=91800

Quote:
Originally Posted by U-Bones
Just wondering...
Has anyone ever made crew default status "very very tired" ie - very slow and inefficient for repairing...
AND
no recovery, no tiring, no change
AND
lower the operational requirement of the compartments so they dont shut down unless slots are empty.

Seems like this approach may allow non instant repairs without requiring crew micromanagment - but that may be fatal given the crappy damage models. Just thinking out loud...

Sad how many of the non-graphical portions of this game are a giant leap backwards from SH1, damage control in particular.Just wondering...
...OK, I will be quiet now, but I think the idea has merit.
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