![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2 | |
Silent Hunter
![]() |
![]() Quote:
after further review, and i have not tried this yet, the only way to get the doors to close MIGHT be to submerge deeper than the max depth to fire a torpedo. it is possible that the act of diving will trigger the game to automatically close any/all torpedo tubes. good luck. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#3 | |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
|
![]() Quote:
Hmm... that makes sense and fits the symptoms... After the last fish is fired, I usually surface and run on the surface to the refit facility and never thought about closing the doors (Either submerging below 100 feet or pressing the Q key closes the tube doors)... Also after the partial reload, IIRC I submerged to 150-200 ft and was able to reload... Worth doing an experiment... Thanks for the idea! ![]() |
|
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
|
![]()
After every torpedo I fire, that torpedos outer door is closed automatically. I also have the hack to not auto open doors when i press fire. I dont need to close them. I run on manual loading once I get a reserve stocked with multiple types of torpedos. I try and keep the electrics in the same two tubes while running the 14's in the other. I'll have one cutie in reserve in the fore and aft as well.
So maybe you opened them by accident in the process of opening your last tubes on the last encounter? |
![]() |
![]() |
![]() |
#5 | |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
|
![]() Quote:
I use manual loading for the same reason. When attacking, my routine is to open all tubes rising thru 100 ft and if I dive after shooting the fish the doors close automatically (likely passing thru 100 ft again - never tested it). I think the wild card may be in the situations where I sink an unescorted convoy with my last torpedo and return to refit on the surface, leaving the doors open for the entire trip. Tonight I plan to test the door open preventing a reload scenario. |
|
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() |
![]() Quote:
it will be interesting to read what jimmbo's test results reveal. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#7 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
|
![]()
I fired most of the torpedoes and went back to the refit base...
I found that leaving the doors open during refit by whatever means they got that way will not allow the tubes to be reloaded... Approaching the refit base I and opened the tube door and selected REFIT and could reload the spares but not the tubes... Closing the doors allowed normal provisioning... One more Ubisoft undocumented "feature" unearthed thanks to the Kaleuns aboard! KaleunMarco wins the torpedo guru of the day award. Bravo Zulu! ![]() |
![]() |
![]() |
![]() |
#8 |
Watch
![]() Join Date: Sep 2019
Location: Austin, TX
Posts: 17
Downloads: 12
Uploads: 0
|
![]()
So when the issue occurs, just close the tube manually. Aye aye, sir!
![]() |
![]() |
![]() |
![]() |
|
|