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Old 09-28-19, 03:43 AM   #23
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
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Quote:
Originally Posted by Jeff-Groves View Post
What if you added a object with a pendulum controller?
Assign the flare zone to that and it should at lest be random.
Wow. Thats why i come here, to learn new things!
But this object is beyond my knowledge today and willingness to invest more time.
What we get here is an additional Material to an existing mechanism already integrated in the game-mechanics. I am not shure on which place a pendulum object can be injected.

But on two tests, which naturaly results into Game-crash, i learned with the Help of the ID-Finder from S3D, that i do not need the "flare.dat", these items are already integrated in my Materials.dat. This saves a little Loadtime, Diskspace and Memory.
So thank you for animate me looking into this deeper.

Some other working Pendulum objects can be found in AC4.dat and the two Submarine-Turms IIA-IID.

Greetings.
Hebe Vollmaus is offline   Reply With Quote
 


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