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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Should I change the playable nuke speeds? | |||
Yes, with the speeds you suggested |
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12 | 60.00% |
Yes, but with different speeds (please specify) |
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0 | 0% |
No. |
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8 | 40.00% |
Voters: 20. You may not vote on this poll |
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#1 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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![]() Quote:
I like the figures Amizaur listed. Quote:
David PS Keep in mind, if you are worried about play balance, you have to keep in mind that this is in the context of LWAMI4, in which the torpedoes are by far going to be the biggest balancing factor. Interestingly, the strength of the ADCAP over the UGST (the gap between the torpedoes is much wider in LWAMI4) will help the 688i considerably, while the overall changes to the torpedoes such as "basic" torpedo physics and wirelength limits will help tone down the power of the SeaWolf. All in all, I think the game will be even more balanced once these changes are all implimented. PPS And for the record, this should be LWAMI Poll #12. :-P
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LW ![]() ![]() Last edited by LuftWolf; 06-07-06 at 04:09 AM. |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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In terms of depth, the way the game works now is that it chooses at random an actual crush depth that is somewhere below the given crush depth. Every little bit you go below increases the risk of implosion.
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