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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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gentlemen, please keep in mind that this is not reality. what you are dealing with is the collision of two pseudo-solid objects whose physical characteristics are defined in several GAME files. the analogy of a car running over a cardboard box is not valid because the physical characteristics of the cardboard box have been redefined for GAME purposes. the .ZON files (and others) define the physical characteristics not the reality that we know and love. i say again, if you decide to do the Jack-Kennedy-thing and attempt to split open a fishing trawler or crab boat, you should expect to take damage. my advice is to use your deck guns or simply steer clear. i, myself, do not waste time or ammo unless i stumble upon one and take fire from her....which does not happen very often. good luck. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 |
Sonar Guy
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I can't speak to the megamods, but I have sustained no signficant damage ramming fishing boats, junks, sampans, etc. in stock 1.3 and 1.5.
Haven't tried it with a tugboat yet, but did attempt it on a severely damaged but obstinate LMT after running out of every type of ammunition. I don't recall any major damage to the boat, but there certainly wasn't any to the LMT. We just slid up onto the deck until friction took over. Even tried diving while there. ![]() |
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#3 |
Watch
![]() Join Date: Sep 2019
Location: Austin, TX
Posts: 17
Downloads: 12
Uploads: 0
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Were I to be commanding a UBoat, or any other sub, with the net cutter equipped up front, I might consider ramming as a very last resort.
Otherwise, I'd much prefer to NOT to have to try to move my boat with a wooden boat stuck on my bows. ![]() |
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