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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
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The super cavitation torps, only if it is a knifefight.
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Orm |
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#2 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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No proper fight without at least ten torpedoes in one's immediate vicinity and some Shkvals zooming around. DW MP enables you to SCARE the enemy, which isn't half as fun in single player.
![]() Unconventional torpedoes are fun indeed, but I never did learn to use the Va-111 properly. With a wireguided torp, you can get pretty much the same effect as from the passive-and-active combination. You'll just let your foe believe it's a passive going to miss him, zooming by his rear, and when it's at a good distance, KASCHWAM you send an active torp slightly in front of him! He'll hopefully turn, and you will steer the WG torp towards him. Hopefully he has his eyes on the only active one, and you won't have to activate the WG sonar till you're a short distance from him.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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