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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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So I followed the tutorial and got my save to work again so I can move and oh boy does it work. 6 to 7 plane kills in a patrol, those two dual 20mm do a number to planes. The gun came with it but no crew. I had to go to port and get a guy for it but it was super easy and it worked amazingly. edit: when i got back to port the second time they upgraded me to a VIIb in 1942 and it is a much needed upgrade for the torpedos.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#2 | |
Navy Seal
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![]() You know you can drag and drop any of your actual crew in the AA gun slots to make it work via IA...and then return them to their normal compartment.
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#3 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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I know but i wanted to have a dedicated person who specializes in guns to use it so I get the most accurate shots.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#4 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Navy Seal
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UPDATE 9 IS OUT !!
See end of post #1. What was done: - More emblems re-worked by KaleunMarco - VIIC41 emblems are now showing up - IIB U24 and U9 emblems are now showing up - All U-Boats have now the KDB hydrophone working and rotating on deck from 1940/01/01 (except IIC IID from 1941/01/01 and IIB never equiped) - All water streaming are now totally invisible underwater - All water particules have been completely re-worked and normalized. Some more added - Surface the boat button added on order bar - All countries sides has been revised and corrected according to historical dates. Think twice before hitting the red button...(neutrals or even few friends - so called - can sail in convoys) - Radio messages has been added for the countries side evolutions along the war. - New quick identification tab in Help (F1) for all the ships names in letters (KS-M-FM etc) with length/draft/tonnage. - Type IX A/B/C have now the right torpedoes number (22) and IXD2 now 24 torpedoes. You have to fill up external loads in bunker now for those types. - Corrected Le Havre and Constanza spelling in nav map - Smoke, fires, explosions, water splashes completely re-worked (from KSD). All issues related to these should be solved. - Funnel smoke re-worked - Nav map tools from KSD - Nav map from NMMO mod (shallow in dark blue - deep in light) - New transfer page (without the Japan map & flags) - Training flotillas campaigns corrections - New career for U-Flak VIIC U-Boats starting May 1943 to November 1943 as an add-on mod. Goal is to down as many planes as possible but staying alive... - British Light Cruiser Dorsetshire London and Kent have their image now in ID Book - Planes armor level has been adjusted - Air strike probabilities has been adjusted (lowered to lighten the CPU) Few words about the new U-Flak career: U-Flak Career for first time in any Silent Hunter serie ! First i want to thanks Propbeanie and S7rikeback because without their work here, this career would have never happened. As it was in real, the goal is to down as many planes as possible...but survive! Up to you to dive and try to escape detection, or stay surfaced battle stations on. Planes are tough in 1943, and Allies air coverage greater than ever...kind of nightmare for all Kaleuns. In any ways you will take damages. Don’t dream on. Up to you to manage the repairs! Surfaced or not... Depth can save you...or kill you! Depends the damages. This is more than ever a patience game. Your nerves will be hard tested believe me. None of the U-Flak boats sent came back...the others in base were backed-up to normal U-Boats... Good luck! Tips: - Try to play low TC, even less when damaged! - As soon as a radar detection, or you dive, or you full speed heading for perpendicular line to the planes approach. Don’t give them your full length shape! - Stay full speed for the whole attack. - Always battle station on for attacks. - Give your AA guns the best crew you can - When damaged, give the best crew health to the damaged compartment. - Prey for your bulkheads resistance...first thing to repair, when it’s possible. - They detect you at night! Be aware... - Don’t underestimate the planes rockets! They often miss, but...not always! - Some bombs can be devastating even at 30m depth...be aware...
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#6 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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brillo mod, but on a down side, it runs saves etc.
but when I try to load a saved game I get CTD. |
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#7 | |
Navy Seal
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It is said in post #1...
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#8 | |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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I just checked, I was about to delete my saves for update 9 but I read your reply just in time to check. It was on January 24 1942. edit: I have about 48k renown.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#9 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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I dont have update 9 yet. I had 7 running when this happened.
update....... runs now with newest patch danke Last edited by lederhosen; 09-26-19 at 11:03 AM. |
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#10 | |
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#11 | |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Nope, I started that patrol (going from the carrier track file of an old save becasue I already started a new campaign) on the 15th of the 1st 1942. edit: If you want I can give you my last save I made before updating to Update 9? edit mk2: here my save is anyway. https://mega.nz/#!S0xlDQ4T!_3pwg8Ekh...4mMBU8UGOiFqb4 this was my activated mod list at the time:
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein Last edited by succerpunch; 09-26-19 at 04:54 PM. |
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#12 |
CTD - it's not just a job
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Thanks for all of the info succerpunch. Just be aware that the TDW_Ship_Plane_Fire_Damage_v1_3_SH4 may well overwrite the new stuff that Fifi just did for the particles, and it and neither it nor TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 have been checked for functionality with OMEGU with Fifi's compilation. I do know that the Water Disturbance was cpu intensive, and might cause issues with a cpu-intensive mod. Use of them would make it difficult to track down certain issues you might encounter.
As for the new sub, I cannot remember what the sequence is, but it does seem to me that you are assigned as you come back in to home port, so the January departure, so long as it is within 30 days of the end of the then current sub's life, will result in one last patrol in it, though its "life" is over... maybe I ought to put one more mission in each of the flotillas for the next update... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#13 |
Navy Seal
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Propbeanie is right, it probably overwrite what has been done...
Easy to see it when activating such mod in Jsgme, it tells you what it is about to overwrite. We can’t help or take informations from players who doesn’t have same files as us! ![]() It’s just not same game! ...
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