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Old 09-26-19, 01:18 AM   #1
succerpunch
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Quote:
Originally Posted by propbeanie View Post
The Type II D boat gets a turm upgrade, and it has a wintergarden that looks very much like a VIIC, except a pinch smaller... Hopefully, the gun and gun crew came with it. s7rikeback has worked a ~lot~ on that. Does the gun shoot, succerpunch?...

So I followed the tutorial and got my save to work again so I can move and oh boy does it work. 6 to 7 plane kills in a patrol, those two dual 20mm do a number to planes. The gun came with it but no crew. I had to go to port and get a guy for it but it was super easy and it worked amazingly.


edit: when i got back to port the second time they upgraded me to a VIIb in 1942 and it is a much needed upgrade for the torpedos.
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Old 09-26-19, 02:28 AM   #2
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Quote:
Originally Posted by succerpunch View Post
So I followed the tutorial and got my save to work again so I can move and oh boy does it work. 6 to 7 plane kills in a patrol, those two dual 20mm do a number to planes. The gun came with it but no crew. I had to go to port and get a guy for it but it was super easy and it worked amazingly.


edit: when i got back to port the second time they upgraded me to a VIIb in 1942 and it is a much needed upgrade for the torpedos.
Glad you solved it
You know you can drag and drop any of your actual crew in the AA gun slots to make it work via IA...and then return them to their normal compartment.
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Old 09-26-19, 02:58 AM   #3
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I know but i wanted to have a dedicated person who specializes in guns to use it so I get the most accurate shots.
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Old 09-26-19, 09:13 AM   #4
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Quote:
Originally Posted by succerpunch View Post
So I followed the tutorial and got my save to work again so I can move and oh boy does it work. 6 to 7 plane kills in a patrol, those two dual 20mm do a number to planes. The gun came with it but no crew. I had to go to port and get a guy for it but it was super easy and it worked amazingly.


edit: when i got back to port the second time they upgraded me to a VIIb in 1942 and it is a much needed upgrade for the torpedos.
OOOhhhh!!! We did something correctly?... - Do you remember what the date was when you came back into port? If you are still in port, look in the log on the Captain's Desk for the end date of that patrol. In theory, what happened was that the IID's availability ended, and you had enough renown to continue your career in another boat... so you were transferred to the VII.
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Old 09-26-19, 09:30 AM   #5
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UPDATE 9 IS OUT !!
See end of post #1.

What was done:

- More emblems re-worked by KaleunMarco
- VIIC41 emblems are now showing up
- IIB U24 and U9 emblems are now showing up
- All U-Boats have now the KDB hydrophone working and rotating on deck from 1940/01/01 (except IIC IID from 1941/01/01 and IIB never equiped)
- All water streaming are now totally invisible underwater
- All water particules have been completely re-worked and normalized. Some more added
- Surface the boat button added on order bar
- All countries sides has been revised and corrected according to historical dates. Think twice before hitting the red button...(neutrals or even few friends - so called - can sail in convoys)
- Radio messages has been added for the countries side evolutions along the war.
- New quick identification tab in Help (F1) for all the ships names in letters (KS-M-FM etc) with length/draft/tonnage.
- Type IX A/B/C have now the right torpedoes number (22) and IXD2 now 24 torpedoes. You have to fill up external loads in bunker now for those types.
- Corrected Le Havre and Constanza spelling in nav map
- Smoke, fires, explosions, water splashes completely re-worked (from KSD).
All issues related to these should be solved.
- Funnel smoke re-worked
- Nav map tools from KSD
- Nav map from NMMO mod (shallow in dark blue - deep in light)
- New transfer page (without the Japan map & flags)
- Training flotillas campaigns corrections
- New career for U-Flak VIIC U-Boats starting May 1943 to November 1943 as an add-on mod. Goal is to down as many planes as possible but staying alive...
- British Light Cruiser Dorsetshire London and Kent have their image now in ID Book
- Planes armor level has been adjusted
- Air strike probabilities has been adjusted (lowered to lighten the CPU)

Few words about the new U-Flak career:
U-Flak Career for first time in any Silent Hunter serie !
First i want to thanks Propbeanie and S7rikeback because without their work here, this career would have never happened.
As it was in real, the goal is to down as many planes as possible...but survive!
Up to you to dive and try to escape detection, or stay surfaced battle stations on.
Planes are tough in 1943, and Allies air coverage greater than ever...kind of nightmare for all Kaleuns.
In any ways you will take damages. Don’t dream on. Up to you to manage the repairs! Surfaced or not...
Depth can save you...or kill you! Depends the damages.
This is more than ever a patience game. Your nerves will be hard tested believe me.
None of the U-Flak boats sent came back...the others in base were backed-up to normal U-Boats...
Good luck!

Tips:
- Try to play low TC, even less when damaged!
- As soon as a radar detection, or you dive, or you full speed heading for perpendicular line to the planes approach. Don’t give them your full length shape!
- Stay full speed for the whole attack.
- Always battle station on for attacks.
- Give your AA guns the best crew you can
- When damaged, give the best crew health to the damaged compartment.
- Prey for your bulkheads resistance...first thing to repair, when it’s possible.
- They detect you at night! Be aware...
- Don’t underestimate the planes rockets! They often miss, but...not always!
- Some bombs can be devastating even at 30m depth...be aware...
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Old 09-26-19, 10:15 AM   #6
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brillo mod, but on a down side, it runs saves etc.
but when I try to load a saved game I get CTD.
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Old 09-26-19, 10:28 AM   #7
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Quote:
Originally Posted by lederhosen View Post
brillo mod, but on a down side, it runs saves etc.
but when I try to load a saved game I get CTD.
Update 9 is not saves compatible… you must restart a career.
It is said in post #1...
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Old 09-26-19, 10:29 AM   #8
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Quote:
Originally Posted by propbeanie View Post
OOOhhhh!!! We did something correctly?... - Do you remember what the date was when you came back into port? If you are still in port, look in the log on the Captain's Desk for the end date of that patrol. In theory, what happened was that the IID's availability ended, and you had enough renown to continue your career in another boat... so you were transferred to the VII.

I just checked, I was about to delete my saves for update 9 but I read your reply just in time to check.


It was on January 24 1942.
edit: I have about 48k renown.
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Old 09-26-19, 10:42 AM   #9
lederhosen
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I dont have update 9 yet. I had 7 running when this happened.


update....... runs now with newest patch
danke
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Last edited by lederhosen; 09-26-19 at 11:03 AM.
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Old 09-26-19, 04:04 PM   #10
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Quote:
Originally Posted by succerpunch View Post
I just checked, I was about to delete my saves for update 9 but I read your reply just in time to check.


It was on January 24 1942.
edit: I have about 48k renown.
Thank you for that. So you went out on patrol prior to the New Year, before Chirstmas even, and you come back in and get a new boat, correct?
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Old 09-26-19, 04:41 PM   #11
succerpunch
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Quote:
Originally Posted by propbeanie View Post
Thank you for that. So you went out on patrol prior to the New Year, before Chirstmas even, and you come back in and get a new boat, correct?

Nope, I started that patrol (going from the carrier track file of an old save becasue I already started a new campaign) on the 15th of the 1st 1942.


edit: If you want I can give you my last save I made before updating to Update 9?


edit mk2: here my save is anyway. https://mega.nz/#!S0xlDQ4T!_3pwg8Ekh...4mMBU8UGOiFqb4
this was my activated mod list at the time:

 

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
UBM Mission Pack <--- just for some singleplayer custom missions does not edit anything.
KiUB_English
Fifi Compilation_Update_8
Warm_Clothes_Mod
Weather_Change_Mod
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
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Last edited by succerpunch; 09-26-19 at 04:54 PM.
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Old 09-26-19, 06:30 PM   #12
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Thanks for all of the info succerpunch. Just be aware that the TDW_Ship_Plane_Fire_Damage_v1_3_SH4 may well overwrite the new stuff that Fifi just did for the particles, and it and neither it nor TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 have been checked for functionality with OMEGU with Fifi's compilation. I do know that the Water Disturbance was cpu intensive, and might cause issues with a cpu-intensive mod. Use of them would make it difficult to track down certain issues you might encounter.

As for the new sub, I cannot remember what the sequence is, but it does seem to me that you are assigned as you come back in to home port, so the January departure, so long as it is within 30 days of the end of the then current sub's life, will result in one last patrol in it, though its "life" is over... maybe I ought to put one more mission in each of the flotillas for the next update...
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Old 09-27-19, 01:59 AM   #13
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Propbeanie is right, it probably overwrite what has been done...
Easy to see it when activating such mod in Jsgme, it tells you what it is about to overwrite.
We can’t help or take informations from players who doesn’t have same files as us!
It’s just not same game! ...
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