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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Sep 2005
Location: Toronto, Canada
Posts: 85
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Excellent! Now you just have to fix up the VIIB skin to fit properly, unless you are using the stock texture that is. Alternatively, you could grab my mod which has the work already done and using a very fine skin by Fubar.
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,785
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I uninstalled Furburs VIIC552 skin & put your VIIB skin in (JSGME reported 2 files clashing) but I end up with a pale green sub with pale blue conning tower!
![]() Thanks.
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#3 |
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Hmm not sure, you didn't have to uninstall the VIIC as the mod has a new file for the VIIB. Make sure you have the NSS_Uboat7b_hull.tga in your ...data/textures/tnorm/tex directory as the new .dat files call to that texture instead of the VIIC one.
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,785
Downloads: 171
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Hmmm
OK, if I try putting in you VIIB skin JSGME reports:
"mask_type7.tga" has already been altered by the "FUBARSVIIC U552" mod. "UFlak_High.tga" has already been altered by the "FUBARSVIIC U552" mod. If I remove "FUBARSVIIC U552" and put yours in then I the gray conning tower, and when your mod is in the "NSS_Uboat7b_hull.tga" file is there. Maybe the stock u-boat is green since Furbur's is blue, maybe I should put his in first then flatten his 2 files with yours. ![]()
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#5 |
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![]() Join Date: Sep 2005
Location: Toronto, Canada
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Ah I see what is wrong. try installing mine without JSGME. The only files you don't realy need to have are the ones it is complaining about
![]() Just unzip it and copy the data dir over top of the SH3 one, that is pretty much all JSGME does anyway. Try that and if you still get the green sub, take a pic and post it here so I can see what you see.
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