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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
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If you change the 3D model during the campaign, you will never be able to continue your career. Only in base! And maybe You need to start a new career.
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![]() ![]() Last edited by Anvar1061; 09-20-19 at 02:17 PM. |
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#17 |
GLOBAL MODDING TERRORIST
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#18 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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#19 |
Medic
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#20 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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![]() https://www.subsim.com/radioroom/sho...2&postcount=16
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#21 |
GLOBAL MODDING TERRORIST
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#22 |
CTD - it's not just a job
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Can you "7zip" the executable and get the files out properly that way? Then just make it JSGME compatible?
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"...and bollocks to the naysayers" - Jimbuna |
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#23 |
Medic
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#24 |
Medic
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New remark: when I export and re-import a city's house, the model which was textured with 2 textures is now textured with only one. It looks like that a special function is missing in the S3D import window...
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#25 |
GLOBAL MODDING TERRORIST
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I'd say you are doing something wrong.
I've exported/imported MANY things and multiple textures are not a problem. Send me a link to the files involved. |
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#26 |
Medic
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#27 |
CTD - it's not just a job
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There are texture files in the dat, generally close-by, but not always. Look up top in the nodes. You might have to look at the texture to export the correct one, but export it and put it above your exported city house.
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"...and bollocks to the naysayers" - Jimbuna |
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#28 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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#29 | |
Medic
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![]() Quote:
![]() Could you try to reproduce my experiment? First, you have to change some of the settings of both tga involved: - the "specular strength" of both tga must be different than 0, else the model will look plain black; - you have to assign a different "diffuse color" for both texture (for instance white for the first, and yellow for the other one) Then see how it's look like visually in the Model preview window (select the node of the model in the list on the left side, and (in Model preview windows) click on "c" to center view on it: windows and doors should be painted with a different color than walls and roof. Now, export the 3D model (in fact 2: ----.obj and -----uv2;Obj), and re-import them (just select the ----.obj, the -uv2.obj will be selected automatically) and be sure that the option "collapse subobjects to single mesh" is selected in the import window. Now, look at the model in the Model preview windows... What do you see? Last edited by ArnoldR; 10-02-19 at 08:50 AM. |
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#30 |
Medic
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Hello guys,
If you find some free time during this week-end, I'm still interested in solving the problems discussed in this thread. Many thanks! ![]() |
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