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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Ace of the Deep
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Fangschuss said:
Quote:
Here's how it's done: Own speed : sin Target's AoB : : Target's speed : sin Target's Bearing yep, its accomplished using ratio and proportion...multiply the extremes, then divide by the means. First: After sighting target (with UZO or scope), adjust your course and speed to get into a COLLISION COURSE, this occurs when the target stays at the same bearing and doesn't move. You would eventually collide with the target if either of you kept on your present courses and maintained your present speeds. Second: Determine the Target's AoB and Bearing. Third: Plug the data into the ratio and proportion formula. example: My speed = 3 kn. Target's AoB = 25° Red Target's Bearing = 070°Relative 3 kn : sin 25° : : ______ : sin 070° 3 x sin 070° / sin 25° = 6.67 kn. edit: (aka the law of sines) If you have and use a circular sliderule, it's extremely easy, but, works quite well with an electronic calc also. cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell Last edited by don1reed; 06-06-06 at 06:37 PM. |
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#92 | |
Grey Wolf
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#93 |
Ace of the Deep
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Leitender ingineer (sp?) The Boat's Engineer.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#94 |
Seaman
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Thanks, NYGM team! Outstanding work!
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![]() USS Belknap CG-26 ('89-'93) & Task Force 67 P3-C ('93-'98) US 6th Fleet "Power for Peace" - Gaeta & Naples, Italy |
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#95 |
Gunner
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Running first patrol under NYGM 2/SH3 Commander (a carryover career from NYGM 1.03): couple of issues. The main one is the crew fatigue model doesn't seem to be working as it should. My crew in active compartments are losing efficiency quickly despite TC of 500 (I'm just exiting port area). Previously, this setting would maintain their efficiency without appreciable decay. The only change I made in Commander which I hadn't done under 1.03 was to match 3D Views TC with Max TC setting of 1024. I have 'fatigue model' unchecked in Commander (same as previous patrol under 1.03) as per instructions and have moved the three necessary NYGM 2 compatibility files into SH3 Commander.cfg. Any ideas?
Also, experimenting with the 'Kiel Canal' outbound automated egress feature puts the course over land, not the Canal.
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#96 |
Blade Master
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Enfilade,
3DRender is the value that things like crew fatique work at. For example, if you have... 3DRender=128 Maximum=256 This means that at compression levels up to, and including 128x, the crew will fatigue. At maximum compression, 256x, the crew will no longer fatigue. |
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#97 | |
Blade Master
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![]() If I presume wrong, you moving does not effect making speed calculations as everything is relative. |
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#98 | |
Blade Master
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#99 | |
Gunner
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![]() Last edited by Enfilade; 06-06-06 at 07:53 PM. |
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#100 | |||
Blade Master
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I admitedly also play in window mode so that I may while nothing is occuring do such things as make posts in this forum. |
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#101 |
Gunner
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[quote=Der Teddy Bar]Yes.
Yes it would be. We however play at much lower compression speed due to bugs in aircraft spawning/detection by radar when higher than 256x. quote] I also play at TC of 256x or lower when in enemy waters or where enemy air cover is present. However, in friendly waters (leaving port or nearing it on return) I want to be able to crank up TC to 1024x as RL has other demands on my time....lol. So my 1024x/32x framework works well for me. But now at least I understand what the terminology is all about!
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#102 |
Blade Master
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Guys,
Thankyou for you words of support. |
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#103 |
Grey Wolf
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Very impressed with Kiel Canal Nav Tool ! Startin real partol #1 IIa, 1st Flot '39...
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#104 |
Gunner
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Glad to see the WO has the weather report back again... but I'm noticing that he now only provides the bearing and not the range when he gets a visual contact. I'm assuming this is intentional and not a bug?
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#105 | |
Blade Master
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This idea centres mainly around the ship being an escort. |
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