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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
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@MrMojok - Thanks. The landing force missions are especially challenging now - Way too many targets for just four tubes.
@Neon - Great News Neon. Looking forward to checking them out! |
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#2 |
Loader
![]() Join Date: Feb 2014
Posts: 81
Downloads: 78
Uploads: 0
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I tend to use the "Tomahawk Chop" in these missions-- come to PD and stick up the radar just long enough to see them all, then launch first at the escorts, next at the LST/cargo ships. Then dive at flank and prepare for serious torpedo evasion, and later circle back and pick off the survivors with MK48s.
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#3 |
Sailor man
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Does the 'Tomahawk Chop' still work well? I upped the anti-missile defenses of many escorts based on their SAMs as well as CIWS, so you might need to fire greater numbers of TASMs and/or Harpoons to achieve the same number of hits.
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#4 |
Loader
![]() Join Date: Feb 2014
Posts: 81
Downloads: 78
Uploads: 0
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It definitely doesn't work as well in your mod. They shoot down a lot more of the TASMs.
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#5 |
Mate
![]() Join Date: May 2009
Posts: 57
Downloads: 94
Uploads: 0
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Having an issue where I get a mission to use TLAMs on a port. I get out there but there is no area designated as a launch area on the map and whenever I have a contact, if I shoot the TLAMS (sometimes from as close as a few KM away) it doesn't say anything in the 'pause screen' about having shot 1/8 or 8/8 missiles.
What am I missing? |
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#6 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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Awesome work, sir! Any plans on a 2000's campaign for the North Sea?
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#7 |
Sailor man
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Tags |
campaign, fixes, new content, realism |
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