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#1 |
GLOBAL MODDING TERRORIST
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All trails will lead you to realize there is only the barrels for the different DC weapons.K and Y fire so you have a fire effect which is just smoke.
DC rack has an animation of the barrels rolling but nothing more. So it's hard code that controls the toss from Y and K. Given the rack does not play the animations till active? Maybe animations added to the Y Barrels may not play till active. There is where we may be able to add. |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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I open a parenthesis here: as shown by the following picture (firing demonstrations aboard the museum ship USS Slater), there should be an initial burst of flames too, but probably it would be so short that the naked eye would seldom notice it. ![]() Quote:
![]() Indeed, your idea is very cool and it might actually work for older SH games, but as far as SH5 is concerned there are two huge problem: unless you have made a an amazing progress with gr2 file editing we have no way to create granny animations, and the keyframe animations used in SHIII and SHIV for DC rack effects, are not triggered at the right time in SH5 but they play in an endless loop: https://www.subsim.com/radioroom/sho...53#post2621353 |
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#3 | |
GLOBAL MODDING TERRORIST
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Since I don't play I'll ask a question. Do you see people being tossed off the Ships when explosions happen? |
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#4 | |
Navy Seal
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Location: CJ8937
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Why do you ask? ![]() |
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#5 | |
GLOBAL MODDING TERRORIST
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Then there's the animations as done in parts of SH4 which is a whole other ball Game. ![]() In Materials.dat there is a Guy used to show people being thrown by explosions. It's even in the SH5 version. (just a carry over from SH3/4 I'm sure) But does it work in SH5 I don't know. SH4 also has animations for people and Guns that is NOT based on SH3 MeshAnimations. Lets call them skeletal animations. Those as far as I know have not been tested in SH5? I'd think the likely reason would be one can not edit the SH4 style animations with S3D. Those animations I had a thread on which explains how they work. Never got around to seeing if I could write an add on for S3D to allow looking at them. I just use 010 to play with them. Same with the GR2 animations. Last edited by Jeff-Groves; 09-15-19 at 01:38 PM. |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
GLOBAL MODDING TERRORIST
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I do know that most of the original works used to create SH3/4 units were just re-used for SH5. It's just they were exported with Granny and not Kashmir.
Plus a little extra work here and there before export. That is not a guess but through years of contact with many of our Dev friends. ![]() |
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