SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-22-19, 06:57 PM   #9
Elphaba
Neptune's daughter
 
Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
Default

For me, in lieu of an additional generic 'harbour mission', more randomness is mandatory.

People are quick to complain when missions / games have no replayability, but have little understanding or patience with how hard it is to craft these things... so my suggestion is to cram as much depth and complexity into the mission from the outset, so that other than perhaps the 'historical' mission objectives and the shape of the coastline, EVERY single thing else is random. The depth and shape of the ocean floor, placements of nets, mines, escorts, aircraft, observation lookouts etc...

Make it once, but make it as deep and dynamic as you can... give people reasons to replay it.

Having spent almost 2 years inside Star Trek Bridge Crew with missions that claimed to be dynamic, but were on rails with very few choices, and those choices were always fixed, that (aside from bugs and really ****ty game designers/devs) is what killed the game. After you master it, there's nothing left to do.

Expect that you're only going to have the time and money to make each mission ONCE, but you want people to have reasons to keep playing those missions for years to come and still keep getting something from it.

IMHO **that** is what you should be aiming for these missions.. Good luck Neal.

Last edited by Elphaba; 08-22-19 at 07:06 PM.
Elphaba is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.