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Old 08-19-19, 08:40 PM   #1
ivanov.ruslan
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The escort starts firing at me before the watch crew reacts
Overnight,in 1942
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Old 08-19-19, 08:47 PM   #2
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Originally Posted by ivanov.ruslan View Post
The escort starts firing at me before the watch crew reacts
Overnight,in 1942



Ok, thanks again !
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Old 08-20-19, 03:52 AM   #3
ivanov.ruslan
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P.p I talking about historical mision,Airship encounter,i think,not to careers!
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Old 08-20-19, 06:01 AM   #4
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Originally Posted by ivanov.ruslan View Post
P.p I talking about historical mision,Airship encounter,i think,not to careers!
Thanks. If you can, load up the SC7 mission and let me know the distance your crew first spots the convoy ships at.

With me, it's right away and at 14-16k distance after a short while. Even if I turn 180 degrees from the convoy and take off at flank speed to create distance, the same happens.

Just seems strange being able to see those distances at night.
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Old 08-20-19, 08:38 AM   #5
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Excuse me, John, but I'm halfway through installation WAC 5.01 now,
I dont have a GWX installed, but everything we commented on is true
I also do not have a multi installation
Possibly over the weekend, but it's a long time
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Old 08-20-19, 08:56 AM   #6
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Originally Posted by ivanov.ruslan View Post
Excuse me, John, but I'm halfway through installation WAC 5.01 now,
I dont have a GWX installed, but everything we commented on is true
I also do not have a multi installation
Possibly over the weekend, but it's a long time
Not a problem, you've been a big help !
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Old 08-20-19, 09:09 AM   #7
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Ok,deal!
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Old 03-24-20, 02:26 AM   #8
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Hi guys, I've been procrastinating to write about how the visual sensors are broken by Makman's included modification of the same in M.E.P v6.

Makman set the visual sensor minimum height value at "0.0" (zero) +/-.

Zero is the height of the water plane if it were compared to a plate of glass. The above value does not account for things such as visual fog-factor and visual light value modifiers.

However, it does result in virtually automatic detection of objects as small as periscopes, at incredible ranges in SH3, by visual sensors in clear weather states, including night in SH3.

It appears that Makman's MinHeight visual sensor setting has been incorporated into the Hsie "Night Vision Fix" adjuster. Although I think I might know, it is not clear to me which value that adjuster alters.

However, I can tell you that in GWX 3.0 as delivered, the visual sensor minimum height is set at 0.4 meters. In my experience, the best modifiers to that value, appear to relate to wave height and fog factor. For clarity, the minimum height value is not an angle.

My advice, without any intention to be a jerk, is to either not use Makman's 'Visual Sensor fix" for GWX, and/or delete the AI_Sensors.dat as included with his environment mod / M.E.P v6. His visual sensor modification truly breaks and completely ubers the enemy AI visual sensors in SH3 and/or GWX, and accounts for a number of threads I've seen here.... with the commonality being M.E.P v6 with Makman's 'Visual Sensor fix" for GWX being in place.


I am truly not trying to be problematic here, but for clarity, the visual sensor minimum height factor set to zero in the Sensors_AI.dat file, completely BORKS the sensor.


I really like the 20k horizon mod, although I think the moon reflection in M.E.P v6 might be broken.... am still chasing confirmation of the broken reflection in my testing.... If it is broken, I'll try to fix it. Makman94 did some really neat things in modding directions other than sensors modification. Again, not trying to be a jerk, but after experiencing and reading about the problem described in this thread and several others, I am really concerned about his testing methodology and what other alterations to sensors he might have made. Describing his visual sensor modification as a "fix" does not seem appropriate to me. "Option".... sure! "Fix".... certainly not so.

Collectively we've been fighting vampire night vision in SH3 for 15 years now. So tiresome.
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Last edited by Kpt. Lehmann; 03-24-20 at 02:50 AM. Reason: Clarification
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Old 03-24-20, 04:15 AM   #9
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Thanks for those clarifications Kpt Lehmann Very useful.

Running currently few SH3 mega mods all together (thanks multiSH3!) I’m not fan anymore of MEP env (even though i was before...) as i don’t like some of its rendering (mainly waves shapes)

As to GWX concern, I’m running LSH3 ATM blue water mod (found in the LSH3 download) but with stock LSH3 scene.dat who deliver my favorite env rendering in GWX... hence running stock GWX sensors

So if i understood well, we would have to deactivate also the Night vision fix in Hsie Patch?
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Old 03-24-20, 05:01 AM   #10
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Thanks Kpt ! Fwiw, on occasion I still get clear night vision of 16k even with "stock" GWX and NYGM with H.sie's night vision option in his patch applied. His recommended change to the sensors.cfg file was done.
Just had it in two different convoy attacks in NYGM. If it helps, I can see the same as the AI in these scenarios.

Very strange.
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Old 03-24-20, 10:50 PM   #11
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Quote:
Originally Posted by Fifi View Post
Thanks for those clarifications Kpt Lehmann Very useful.

Running currently few SH3 mega mods all together (thanks multiSH3!) I’m not fan anymore of MEP env (even though i was before...) as i don’t like some of its rendering (mainly waves shapes)

As to GWX concern, I’m running LSH3 ATM blue water mod (found in the LSH3 download) but with stock LSH3 scene.dat who deliver my favorite env rendering in GWX... hence running stock GWX sensors

So if i understood well, we would have to deactivate also the Night vision fix in Hsie Patch?
Well, to answer your question there is two parts.
One: If you are using Makman94's visual sensor fix for GWX, and Hsie's hardcode fixes, first reset the night vision controller / adjuster in Hsie's program. Then disable the Makman94's visual sensor fix for GWX, or whatever mod contains it. Then either delete the AI_Sensors.dat file in Makman's mod, or delete Makman's MEP v6 altogether.

Two, placing the adjuster in Hsie's hardcode fix files back to stock, and then removing Makman's 'fix' should return your installation back to whatever it was before applying the Makman's fix. The main idea, is to reset the game installation back to normal setting without harming that installation.

The million dollar question that I really need to have an authoritative answer for is, "Exactly which value or values in the sensors files, does the Hsie night vision adjuster slide alter?"

It is hard to say more, until I know exactly what the Hsie night vision adjuster is doing. We cannot work accurately with assumptions. If you know for sure, could you please post a link? I would like to see what Hsie, or whoever wrote the adjuster program, has to say.

It may be on an Hsie post or thread here. I just haven't found it yet if it does exist.
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Last edited by Kpt. Lehmann; 03-24-20 at 10:55 PM. Reason: clarification
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