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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Aug 2018
Location: VA, USA
Posts: 8
Downloads: 8
Uploads: 0
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#2 |
Gefallen Engel U-666
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VDNKh!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Loader
![]() Join Date: Feb 2014
Posts: 81
Downloads: 78
Uploads: 0
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I should mention first, that these values are from the Playable Subs mod.
I simply opened each vessels' .txt file, as well as the sensors.txt and weapons.txt, read the values and entered them into the spreadsheet. If you got the game on Steam, all those vessel files are in C:\Program Files (x86)\Steam\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\ve ssels The weapons and sensors text files are one level up, in the \override folder. A different question, I know it's silly but I like the black look of the alfa better than the grey-and-red paintjob on the alfa2. So I edited the wp_ssn_alfa2.txt file to change this line: MaterialTextures=vessels/textures/rus_ssn_alfa2.png to read: MaterialTextures=vessels/textures/rus_ssn_alfa.png In the ship viewer in the main menu the Alfa2 is indeed black now, but it still looks grey and red when I start a campaign. Anyone have any ideas on that? I am pretty sure that these png files are where the textures come from. You can view them and compare see alfa.png is black and the red and grey comes from alfa2.png. Here is the alfa file: ![]() And here is alfa2: ![]() |
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#4 |
Loader
![]() Join Date: Feb 2014
Posts: 81
Downloads: 78
Uploads: 0
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This was my mistake, I had so many modded "override" folders I had made the change in the wrong one.
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