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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
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In regards to rank, yes, it's a stupid system.
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Type VIIB = The Truth |
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#2 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Guys, I think this is a very productive thread. Keep your thoughts coming! ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Jaesen, do I get a whiff of Commander 2.6 1/2 possibly buzzing around out there?
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Nuke 'em till they glow! |
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#4 | |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
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Quote:
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![]() ![]() ![]() Deep Six
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#5 | |
Rear Admiral
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Theres a point there. In a way i can see how renown (as annoying as it is) acutally comes into play. real life scenario, say your in the military, stationed oversea's. You go to supply to draw something out. Supply says their out of it. Reality check here is when it comes to the good stuff in supply, more often then not, theres not enough of it. So often, you ahve to make do without. Thats a fact. Improvise is word that most military are well aware of. But heres the thing, just because the supply sgt says their out of it, doesnt mean they really are. If its a hot item, and he's only got 1 or 2 left of it, he's not likely to hand it to the first schmoe who comes walking through his door. More likely then not, he'll save it for one of his buddy's as a favor. thats how the military works more ofthen then not. You scratch my back, ill scratch yours. For example, this comm unit neede to run some cables. But they didnt have a backhoe to dig the hole. My unit did. We dug their hole, and in return we got 4 hours in an F4 simulator. Thats renown at work. Not that i agree with renown in SH3 as a game mechanic. |
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#6 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
Posts: 85
Downloads: 0
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Well, you could say "it's just a game" and chuck anything in to make your job easier, quicker and more convenient. Choosing 10% realism is another choice I suppose. But the idea here is that we are trying to build a more involved and challenging game.
![]() "your competing against the GAME" Indeed. The game is limited in scope, interaction, randomness, and just plain Murphy's law appeal, but we can at least try and make it rewarding. This is the intent of renown, altho tonnage is now replacing that. However, there was more to war than "Hey! you sank a 50,000 ton ship! Congratulations here is a new boat, and crew, and a medal, and a rank....." Successful patrols and missions builds renown and subsequently more favor, so there was indeed another form of becoming a Captain of renown than just high score. Still, some will like renown and some won't no matter what we do. Perhaps we should start a new therad called "How we CAN do a better reward system" than weither we should or not.:hmm:
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