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Old 07-22-19, 01:57 AM   #1
Templar
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Quote:
Originally Posted by Fifi View Post
I'm afraid not.
Too complicated for just 2 steps, not worth it sorry.
(you have to modifiy the 3D model + create new texture + new ambiant occlusion - too much work for this)
But if you want to do it, no problem with me...
Fifi I was just talking about painting them on the skins, not making actual steps.

Keep up the good work!
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Old 07-22-19, 03:23 AM   #2
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You mean painted with photoshop like an optical illusion ?
Yes could be done with the only difficulty to find the precise place on the TGA.
I keep it in a small corner of my old brain, to eventually do it in a near future...

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Old 07-22-19, 03:37 AM   #3
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Yes exactly, I think it's like that in OM too.
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Old 07-24-19, 03:41 PM   #4
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When your diving the camera tilts to the side instead of showing the ship going noose down?
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Old 07-25-19, 12:41 AM   #5
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Quote:
Originally Posted by Kieldk View Post
When your diving the camera tilts to the side instead of showing the ship going noose down?
Can’t really reproduce it here...might be very subtile
So no, not yet...am sorry.


Quote:
Originally Posted by KaleunMarco View Post
EXACTLY!!!



your comments are very weird in that i have been PM-ing with s7rikeback and propbeanie on this very subject for a while. i guess i created a disturbance in the force...and for that i am truly sorry.

for example, look at the Type 2B.
compartment 1 is the engine room. the boat asks for 3 leaders and 3 crew. in crewmembers.upc there are 13 engine room crew...CPO, enlisted, and non-rated. when you create a boat, six crew are assigned. how are the six of thirteen chosen?
here is a trickier one. compartment 2 is the command area. the boat asks for 3 leaders and 6 crew. crewmembers.upc has 12 command crew to choose from. when you create a boat only six positions are filled leaving three unfilled. what is up with that? how/why are only six of twelve chosen and why leave three billets unfilled?
i've been pondering these issues for a while now...not only on the ATO/OpM side but also the fleet boat side.
Marco, unfortunately type II crew number has been flipped back to stock because of issues with crew not showing up ingame for the most.
Having only one man in sub and only 2 on deck is not good at all.
Furthermore when calling battle station, men are also missing ...
I’m afraid we’ll have to live with it, we can’t do better for the moment and forget the exact right number of crew.
Do as if it was the correct number!

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Old 07-25-19, 09:52 AM   #6
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UPDATE 4 IS OUT! See end of post #1!

What has been done:

- Type II rudder upside down has been fixed.
- Type II torpedoes doors misaligned has been fixed.
- New water effects on hull and conning tower, when diving/surfacing/sailing in rough sea for ALL U-Boats.
- All water splashes have been adjusted so it start when the conning tower base enter the sea.
- IX D2 color has been adjusted to match real Kriegsmarine WW2 colors
- IX D2 drough has been adjusted to be lower on sea, matching real IX D2 pictures. Diving times remains similar to previous.
- Toggle rise/lower snorkel button has been added to order bar.
- Snorkel depth button has been added to order bar.
- All snorkel depth have been adjusted for calm and medium seas. Heavy seas above 10m/s could demand a manual depth adjustment (you'll probably have to order +1m)
- All U-Boats that should be snorkel equiped, have now the conning side tube to link it to the engine room, according to right dates.
- All snorkels have been adjusted to match the side tubes.
- All periscopes have now a periscope wake, and it's a new one.
- All periscopes have now a splashing wave.
- All periscopes depth have been adjusted.
- All snorkels have now a snorkel wake + splashing wave.
- All U-Boats have new 88mm and 105mm deck gun 3D model. Color has been adjusted. Deck position has been adjusted. Crew on deck has been adjusted.
- The weapon/sensors page not opening bug has been solved.
- Type XXI has now his front turret! Thanks to S7rikeback awesome skills!
- Type II crew number has been reverted back to stock OM, due to lack of men showing up. If you still want the historical crew number, you'll have to dimiss the crew you don't want in bunker base...
- Type II rear deck compass have been changed and they are working fine now.
- Type II command room/radio room/sonar room compass has been fixed.
- Type IX command room compass has been fixed (but still a visual glitch in its center i can't fix now)
- Type II deck crew position in battle station has been revised.
- Type II command room default view has been changed to watch the depth gauge (as types VII in fact)
- All default deck view has been adjusted.
- New loading picture according to my sig.
- Various adjustments that i don't even remember...That's all for now folks!

Hope you'll like it

...and will probably take few days rest

Last edited by Fifi; 07-25-19 at 10:08 AM.
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Old 07-24-19, 02:23 PM   #7
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Will the camera position in the controle RooM for the type 7 be fixed in the next Update ?
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Old 07-24-19, 02:52 PM   #8
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Quote:
Originally Posted by Kieldk View Post
Will the camera position in the controle RooM for the type 7 be fixed in the next Update ?
No, i don’t have problem with it
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