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Old 07-20-19, 10:45 AM   #1
Templar
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Most excelent! Now that looks realistic.

Keep at it.

Also the "Return to course" speech works on all the boats except the type II's. Don't know if that helps.

If you can, would you put in the steps on the turm's of the type II's like below.


Last edited by Templar; 07-20-19 at 02:11 PM.
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Old 07-21-19, 04:50 AM   #2
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I'm afraid not.
Too complicated for just 2 steps, not worth it sorry.
(you have to modifiy the 3D model + create new texture + new ambiant occlusion - too much work for this)
But if you want to do it, no problem with me...


I'm VERY satisfied of the new water effects!
Last tests on the third U-Boat done:








Not to say the rendering from conning deck view is amazing...only missing the sea smell and the salt on your skin!
Now navigating in rough weather will be a real pleasure!
Like in the Das Boot movie scene when they met Thomsen in rough sea

Last edited by Fifi; 07-21-19 at 05:09 AM.
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Old 07-21-19, 05:07 AM   #3
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Looking really nice!
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Old 07-21-19, 05:37 AM   #4
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Fifi I just want to thank you. Your compilation dragged me back to Silent Hunter 4 since I always prefered to play U-Boats over the fleetboats. Great work!
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Old 07-21-19, 07:01 AM   #5
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Quote:
Originally Posted by Templar View Post
Looking really nice!
Quote:
Originally Posted by SnipersHunter View Post
Fifi I just want to thank you. Your compilation dragged me back to Silent Hunter 4 since I always prefered to play U-Boats over the fleetboats. Great work!
You are welcome

SH4 is a fantastic platform for all kind of subs.
I too prefer the U-Boat side, but i was really missing the latest graphical touch of other SH, in SH4 OM. It’s on very good way now.

Furthermore, OM career layer is one of the best i’ve Ever played.
So many U-Boats, so many playable Flotillas, even training Flotillas!...all over the world (Atlantic/Pacific/Indian)

Of course still lot of work (even in career layer) to make OM perfect...don’t even know if i will see it one day

On side note, don’t remember who created the OMEGU environment but it’s one of the best i’ve Ever seen also. Sea rendering is stunning on my monitor, clouds and global sun lighting are just perfect.
It might differ from one computer to an other though...

Last edited by Fifi; 07-22-19 at 01:36 AM.
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Old 07-21-19, 08:37 AM   #6
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Nice work here
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Old 07-22-19, 01:57 AM   #7
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Quote:
Originally Posted by Fifi View Post
I'm afraid not.
Too complicated for just 2 steps, not worth it sorry.
(you have to modifiy the 3D model + create new texture + new ambiant occlusion - too much work for this)
But if you want to do it, no problem with me...
Fifi I was just talking about painting them on the skins, not making actual steps.

Keep up the good work!
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Old 07-22-19, 03:23 AM   #8
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You mean painted with photoshop like an optical illusion ?
Yes could be done with the only difficulty to find the precise place on the TGA.
I keep it in a small corner of my old brain, to eventually do it in a near future...

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Old 07-22-19, 03:37 AM   #9
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Yes exactly, I think it's like that in OM too.
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Old 07-24-19, 03:41 PM   #10
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When your diving the camera tilts to the side instead of showing the ship going noose down?
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Old 07-25-19, 12:41 AM   #11
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Quote:
Originally Posted by Kieldk View Post
When your diving the camera tilts to the side instead of showing the ship going noose down?
Can’t really reproduce it here...might be very subtile
So no, not yet...am sorry.


Quote:
Originally Posted by KaleunMarco View Post
EXACTLY!!!



your comments are very weird in that i have been PM-ing with s7rikeback and propbeanie on this very subject for a while. i guess i created a disturbance in the force...and for that i am truly sorry.

for example, look at the Type 2B.
compartment 1 is the engine room. the boat asks for 3 leaders and 3 crew. in crewmembers.upc there are 13 engine room crew...CPO, enlisted, and non-rated. when you create a boat, six crew are assigned. how are the six of thirteen chosen?
here is a trickier one. compartment 2 is the command area. the boat asks for 3 leaders and 6 crew. crewmembers.upc has 12 command crew to choose from. when you create a boat only six positions are filled leaving three unfilled. what is up with that? how/why are only six of twelve chosen and why leave three billets unfilled?
i've been pondering these issues for a while now...not only on the ATO/OpM side but also the fleet boat side.
Marco, unfortunately type II crew number has been flipped back to stock because of issues with crew not showing up ingame for the most.
Having only one man in sub and only 2 on deck is not good at all.
Furthermore when calling battle station, men are also missing ...
I’m afraid we’ll have to live with it, we can’t do better for the moment and forget the exact right number of crew.
Do as if it was the correct number!

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Old 07-24-19, 02:23 PM   #12
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Will the camera position in the controle RooM for the type 7 be fixed in the next Update ?
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Old 07-24-19, 02:52 PM   #13
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Quote:
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Will the camera position in the controle RooM for the type 7 be fixed in the next Update ?
No, i don’t have problem with it
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Old 07-22-19, 05:06 AM   #14
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Quote:
Originally Posted by Templar View Post
Also the "Return to course" speech works on all the boats except the type II's. Don't know if that helps.
You are right! ...and thank you, that will help of course
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