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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Simple for those who can use a hex editor Serg, you know that. The uploaded file was for those who cant! At about that same time ( In fact I think it was before that ) is when I did the file because of that very thing, not every 1 is cumffy usen a hex editor.
Last edited by Cdre Gibs; 06-05-06 at 10:32 AM. |
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#2 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
Posts: 85
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I hear you on ignoring the niggly bits, but I tend to be a bit of a perfectionist and like things uniform. I will have a look and see if I can't get 3DSMax working, maybe learn something in the process
![]() Aye Serg, I think I may recall that particular discussion. Course the Commodore has it to rights mate, I was a plug and player at the beginning myself. It's only through desperation of a broken game and lack of mods I wanted that drove me to muck about with it anyway. Before SH3 I heard of hex editing and cringed ![]() So if you other folks are the plug and play types, go right ahead and enjoy an old mod, concieved by Gibs, mastered by Serg and tweaked by yours truly ![]() Keep on modding!!
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#3 |
Commodore
![]() Join Date: Apr 2005
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Totenkopf,
I just made the fix to my local version of the NSS_Uboat7.dat file using the XVI32 hex editor - I found it quite straightforward to use. Pablo |
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#4 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
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Excellent! Now you just have to fix up the VIIB skin to fit properly, unless you are using the stock texture that is. Alternatively, you could grab my mod which has the work already done and using a very fine skin by Fubar.
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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I uninstalled Furburs VIIC552 skin & put your VIIB skin in (JSGME reported 2 files clashing) but I end up with a pale green sub with pale blue conning tower!
![]() Thanks.
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#6 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
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Hmm not sure, you didn't have to uninstall the VIIC as the mod has a new file for the VIIB. Make sure you have the NSS_Uboat7b_hull.tga in your ...data/textures/tnorm/tex directory as the new .dat files call to that texture instead of the VIIC one.
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,798
Downloads: 171
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Hmmm
OK, if I try putting in you VIIB skin JSGME reports:
"mask_type7.tga" has already been altered by the "FUBARSVIIC U552" mod. "UFlak_High.tga" has already been altered by the "FUBARSVIIC U552" mod. If I remove "FUBARSVIIC U552" and put yours in then I the gray conning tower, and when your mod is in the "NSS_Uboat7b_hull.tga" file is there. Maybe the stock u-boat is green since Furbur's is blue, maybe I should put his in first then flatten his 2 files with yours. ![]()
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