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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2005
Posts: 35
Downloads: 95
Uploads: 0
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To echo Herr HawkerT, thank you all for the fine work and sharing it with us. Reading about the changes and all the work put in has made me nothing short of giddy at the chance to play with it.
NYGM team and all others, thank you all for your work ![]()
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W@WIII |
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#2 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
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Thanks NYGM-team!
I'm about to install 2.0. There's one question regarding the NYGM-version of the SH3-Commander file "miscellaneous.cfg". Under [CRUSH DEPTH] there are some hex values different than in the original Cfg. Is this supposed to be this way? Is the IXC and IXD problem "starboard diesel destroyed" gone with these settings? Jscones made some corrections to the IXC and IXD values in his file to get rid of this dreaded message - and I don't want this problem back. Should we install the NYGM- cfg? Cheers |
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#3 |
Stowaway
Posts: n/a
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Oh well, bit by poverty again. It's 338 MB, and my little flash drive only holds 256. I know where I can get a bigger one cheap, so it's really only a matter of days until I can look at it.
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#5 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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Hmmm. Loaded it up, but it froze loading into my first patrol. I believe this may be my system (only 504 RAM) and nothing to do with the mod. I'll try again. But I'll be bummed if my girl can't manage to play it. I was rather looking forward to it.
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Type VIIB = The Truth |
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#6 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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For those having problems it is absolutely essential you do a clean install. You don't want any hint of mod residue to cause problems.
The new hex offsets are required in order to use SH3 Commander. This is due to changes in the AI_Sensors.dat. |
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#7 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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DAMMIT! I really want this mod, but I'm in a mid patrol attack on the biggest convoy ive ever seen, so I don't wanna corrupt the files... Guess I'll just have to wait till the patrol is over
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#8 |
Nub
![]() Join Date: Aug 2005
Location: Brest-France
Posts: 3
Downloads: 0
Uploads: 0
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Thanks to the NYGM dev team
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#9 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Did you install over a clean SHIII install? |
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#10 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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Is there HT in it? And is it GW - Unified Mod compatable (sorry if this has already been answered...)?
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#11 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Clean install. Gave it a spin when everything was ready and the campaign worked fine. Started a new campaign with ShCommander and it froze up. Latest Shcomm. Worked fine with last version of nygm. Only two things I had checked differently on Commander between 1.03 and 2.0 was random number of days in port (checked yes this time,) and Medal and badge labels to german (from English last time,) Will try again. |
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