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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2012
Posts: 7
Downloads: 9
Uploads: 0
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How do you revert to 0.17C, or 0.18?
The 0.18A update broken the time system for me, slowing down current time, and timer, when going into the map. It seems though not to slow down the physics, such as speed and travel-distance. Or maybe this is not a bug? A new feature I have not learned? |
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#2 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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You don’t. Devs should have using the beta branch for the latest releases but they stopped doing that after the first update.
It has just been patched, despite them being on holiday - so pick up 0.18a on mainline. *thanks devs* ![]() However still weird things visible in the training mission but this has been *mostly* fixed. |
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#3 | |
Mate
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I'm still researching it but at this time I'm fairly convinced that this negatively affects ship speed calculation because the objects in the game world move in "real time", not in "game timer time". I only get accurate speed readings with a real-life stopwatch, as verified by a non-timer-dependent method (running parallel and matching speed) and through various experimentation. I'm finishing collecting data and will post a formal bug report in the next few days if it's not fixed by then. |
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#4 |
Gefallen Engel U-666
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Vantskruv!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Swabbie
![]() Join Date: Jun 2012
Posts: 7
Downloads: 9
Uploads: 0
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@gurudennis
Nice I am not the only one. I was quite worried when no one replied here or on discord. ![]() Currently the devs have vacation so I guess a couple of weeks or so for the bugfix. Though I have been, as you, made timing with an external device, but it is hard to make time-plotting, but I have not used that technique as of yet. @Aktungbby Thanks! ![]() ![]() |
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