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#1 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
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I myself cut the engines back to 50rpm as mentioned above and keep it there changing course by 3-5 degrees to the port or starboard and never more. I never go to flank while depth charges are raining down. I maintain 50rpm. Most have had good results with this tactic, I haven't. Maybe my timing's off, cause all I accomplish is re-alerting them. As for depth, I like to maintain the option of being able to dive deeper if need be. I don't like to loose my depth option right away. so I usually like to be at between 140-160 meters for starters. That way I can go up, down, port or starboard, if I need to. I also never ever use time compression to speed thing up, you might not be able to react to something in time or worse, recover. I play it like this and eventually they move off. Finally when the do give up, I wait for them to get about 6km away before coming off silent running and slide away at 3kts and reload tubes. When they're 10kms distant, I surface, recharge, and send BDU a patrol status report. I find that escaping is just as or more exciting then hunting
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#2 | |
Watch
![]() Join Date: Apr 2015
Location: Finland
Posts: 18
Downloads: 17
Uploads: 0
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U-569 makes the contact and lead them, U-94 scores a kill in the dark. U-124 sinking four in two approaches, 406 suffers failure on launch again. |
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#3 | |
Ocean Warrior
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Right click on your engineer/helmsman and pivot your view 90 degrees starboard and you'll get a closer view which you can set the rpm at. Right click again to go back to the preview viewpoint.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Weps
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There are RPM repeaters in the conning tower of the Type VII and IX that may be easier to read. I don't use a wide-screen GUI and set turns for the props to ~50 RPM from the conning tower screen.
-C |
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