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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8296 |
Helmsman
![]() Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 511
Uploads: 0
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And the World feels so Much more Alive because of the new operations system!
Keep doing what your doing! And thank u for bringing back the contact Colors👍👌 |
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#8297 | |
Sink'em All
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What is your start date of your submarine?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#8298 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#8299 | |
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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After the newest release, I posted here after a quick FOTRSU v0.90 game session. In that posting I mentioned that I'd done a complete SH4 reinstall. But I did not mention the events that led me to do the reinstall. Here is what happened that I failed to mention earlier. Normally I wouldn't have done a complete reinstall of SH4. And I have not done a complete reinstall since installing SH4 on my newer computer over a year ago. On this new machine I have been running three separate installs while using MultiSH4. 1st copy is a clean source of game files that I don't play at all. Copies 2 and 3 are the installs that I actually run the game from. Last night, When I needed to change to the newest version of FOTRSU, I deleted the contents of copy two's saved games folder in my documents folder. Next I deleted the contents of the copy two game folder itself. I then did a select all, copy in my first copy SH4 folder and pasted those copied files into folder number two. I have read elsewhere on these forums (maybe this thread?) that this is an acceptable practice and amounts to the same as a reinstall. A shortcut method I guess. Next comes the coincidence. And the reason I post here about this. The pasting of the copied files started as usual. But then windows gave me a warning, for the very first time I might add, that the Salmon.dat file was unreadable. At least I think it was Salmon.dat. It was Salmon something. Since things seemed to have gone sideways on me. ![]() ![]() Anyway I've just barely started a new career on December 8th, 1941. Tambor out of Pearl. The boat was delivered with air search radar, but has no surface search radar. Nor was surface radar available for purchase before starting the patrol. In fact the only thing available to purchase (that I did not already have on the boat), with my 500 renown, was a one new crew member for 250. All remaining available personnel, that cost renown to add, cost more than my 500 renown starting number. And yes, I had to switch on the air search radar. I really thought that I should mention the coincidence about the copy Salmon file read error. It's probably unrelated. But I thought it best not to make that determination myself. Rather that I should post about it here. ![]()
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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#8300 |
Helmsman
![]() Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 511
Uploads: 0
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An Update with the Salmon
I noticed after my second patrol that the Air Radar was in fact installed on my boat🤷♂️ And Works fine ![]() ( so my bad for NOT seing that) Now! I noticed the AI suddenly feels dumb? They almost never detects me anymore? Before they found me easy on the last version? Has the AI ben reworked? |
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#8301 |
Electrician's Mate
![]() Join Date: Dec 2016
Posts: 132
Downloads: 324
Uploads: 0
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1. Orders said to report all contacts. Reported Convoy. Was told other assets would be used and to "return to base". In last build, same thing happened and so I followed orders and returned to base. Was told on forum that his ruined my career. So, this time I ignored orders and continued my mission. It would be nice, if possible, to change "Return to base" to "Continue with mission" or something or nothing at all.
2. Noticed in my 1941 Salmon class boat, that the maximum number of commissioned officers is five. Okay. I started with five commissioned officers. But, I also had five Chiefs, and they also count as commissioned officers. So, to replace one, I have to boot six officers and chiefs from the boat. Same situation applies to all boats. Recommend changing value in .UPC file from 5 to 11 or other appropriate value. But, not my decision. 3. Sonar working properly. 4. Escorts are aggressive, but reasonable. 5. Destroyers still firing torpedoes at submarine. Never served on a submarine. M.O.S. in U.S.M.C. was 0251, interrogator. Saw historical example of destroyer firing torpedo at submarine, on forum, but am not sure that this was typical. Seems odd. 6. My December 8th, 1941 Salmon class boat came with SD radar installed, when I took over the boat. Last edited by Michael Wood; 06-27-19 at 09:20 AM. |
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#8302 | |
Navy Seal
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Because absolute realism isn't on the menu, and because we want to be a mod that beginners in SH4 can enjoy, we restored the stock plotting system. We wanted a more authentic environment, rather than a bloodthirsty difficult game. I think FOTRSU is a much better mod for the change in direction. Now, without using a line of RFB code, we're a lot like Real Fleet Boat.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8303 | ||
CTD - it's not just a job
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Thanks for the other comments / notes. I have found two examples of torpedoes being shot at US subs from IJN DD. One sub was on the surface, the other was submerged, with the periscope up, traveling at a slow speed. #8279 Gudgeon Surfaced #8284 Growler Submerged Both Gar boats, and I'd be surprised if those are the only ones. The mod has reduced the range a DD will shoot at you, and the time has been extended before they do. Get in close to a ship of any sort with AA type guns, put your scope up, and observe how long it now takes them to turn at your scope and start shooting. It will take a bit longer than that for a torpedo to launch. Just don't leave the periscope up. The Event Viewer no longer "costs" reality percentage points to use, and will oftentimes show a launch against you (or other targets). You just have to move it out of your way upon its first opening. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#8304 | ||
Stowaway
Posts: n/a
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My question was more in the direction that if the IJN had had such AA beast there would have been no need to waste a lot of resources in the Akizukis. Not even the AA cruisers the IJN had to quickly convert had such AA potential (Isuzu for example had 3x2 127mm). That ship is a complete invention (an impossible one), so I'm not sure why it's there. I understand that it's not possible to have all the correct models and sometimes a ship plays the role of a similar one, but there's nothing in the history of the Imperial Navy that had seven 127mm twin AA mounts on a destroyer hull. Can I safely remove it from the roster so such monstrosity will not appear in a campaign? I checked a few campaign files and seems like DDs are usually set as generic, but I can't be 100% sure. Another option would be editing that .eqp file and leave Menaki as a more normal destroyer. |
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#8305 |
CTD - it's not just a job
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I forgot about looking into that further, and that several of the guns are blocked by other ship equipment anyway... As you found, most of the DD in the campaign are called with GENERIC. Some are specific, but as far as I know, there are no direct calls to the "Menaki". You could delete the Sea folder of that name, delete the Roster / Japan / Sea entry for it, and comment-out its line in the Roster folder, Names.cfg file, by putting a semi-colon at the beginning of the line, so that it looks like:
;DDMenaki=Destroyer Menaki Class or delete that line altogether. That will keep the Mission Editor from displaying an error such as "DDMenaki asset not found", or some such. Probably the correct thing for us to do on the team is to configure the ship correctly. Going by it's introduction timeline, it looks like it was about the time we had the Hatsuharu pointed out as incorrect, and changed the Tachibana loadout around some, but I am not certain of that. Maybe s7rikeback will remember, or CapnScurvy might drop by. There is a logical explanation for this somewhere... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#8306 |
Stowaway
Posts: n/a
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I decided to go the other route and edit the .eqp file to a more plausible armament, but then I found out 37mm guns and 2pdr quads, so as a fast solution I just overwrote it with the Asashio .eqp file.
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#8307 | ||
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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#8308 |
CTD - it's not just a job
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OK, I don't know why you guys are "falling through" to that particular ContactReport 50 assignment. You should only end up there if you do not have any torpedoes or ammunition left. You also have to have 10% of your fuel remaining. Whether you contact a Convoy or a TaskForce, you will get the same "50" mission, but in the next version, it will now say "X DEFINITELY A LUCRATIVE TARGET X OTHER FORCES FOR ATTACKING ARE VECTORED THAT WAY X BREAK CONTACT IMMEDIATELY AND CONTINUE WITH ASSIGNED OPERATIONS OR RETURN TO BASE IF NECESSARY FOR FUEL SUPPLIES OR REPAIR X" In the meantime, I will attempt to dig through the logic of where the game gets the "MinimumAmmoPercentage=XX" (with X being digits) for evaluation...
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"...and bollocks to the naysayers" - Jimbuna |
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#8309 |
Helmsman
![]() Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 511
Uploads: 0
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Probbeanie
That is what it says when u make contact Report So u dont have to include it in the next version🤪 |
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#8310 |
CTD - it's not just a job
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Thanks for that Kieldk, but the current "ContactReport 50.tsr" actually has "X DEFINITELY A LUCRATIVE TARGET X OTHER FORCES FOR ATTACKING ARE VECTORED THAT WAY X BREAK CONTACT IMMEDIATELY AND RETURN TO BASE X", and doesn't have the "CONTINUE WITH ASSIGNED OPERATIONS OR RETURN TO BASE IF NECESSARY FOR FUEL SUPPLIES OR REPAIR" part, just "RETURN TO BASE". Most players are savvy enough to ignore the lunacy of returning to base without completing their primary assigned objective - a probable "removal from service" offense - but we are shooting for "immersion", and don't want to spoil it by having strange wording. Although, my dad, a WWII navy man who served in the Pacific, can attest to receiving his fair share of strange orders, just being a Petty Officer, 2c...
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"...and bollocks to the naysayers" - Jimbuna |
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