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#1 |
Navy Seal
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Here you have all the info necessary for SH4 (Large Adress Aware etc)
http://www.subsim.com/radioroom/showthread.php?t=219029
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#2 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Ocean Warrior
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Couldn't find anything, but are there wolf packs in these mods ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Navy Seal
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I’m afraid not, but correct me if i’m Wrong ...
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#5 |
CTD - it's not just a job
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Look in the "MilkCow.mis" file, and there are several "WPXXXXX" groups, with the X being digits. Quite a few of the other "named" groups are also "wolf packs". They consist of various AI subs, but generally the VIIA. I never have looked into whether they would follow a "Contact Report" from the player, but I don't know why they wouldn't. I also have not looked to see if they shoot torpedoes, or not, but that would be easy enough to add. I do not remember which of lurker's AI subs is "submerged", but there is one, and it can move through the water. Lots of potential. Not much documentation from lurker.
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | |
Ocean Warrior
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I might try adding that or the NYGM version when I get a chance.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
CTD - it's not just a job
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The SH3 version will not work in SH4, unfortunately.
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"...and bollocks to the naysayers" - Jimbuna |
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