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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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You can also get used to saving a mission or campaign at key times.
This is how many people learned to beat the stock missions. ![]() Also, there is no shame in playing a mission two or three times. DW awards experience, the more you play it the better you get. Try to stick with the stock game at first, as Chazly said. Once that starts to feel old, there are missions and campaigns you can download here. Just be sure the missions you download are for the version of the game you're playing. There is also the Mission Editor where you can create your own stuff. Understand that people have been playing these Sonalysts games for years. ![]() ![]() There are also Mod versions of DW you may want to check out after you've seen and done everything in the stock game. The Mods change the look of the 3DO models and also how they operate. They also expand the number of Navies and ship classes. There are two basic mods for DW: LWAMI- Available in two versions, 3.08 and 3.11. LWAMI expands the number of Navies and ship classes while updating some of the 3DO models. LWAMI was designed for single player and MP and adds some challenges by changing some of the sonar displays (this was done for better MP play-ability but also works nicely for single player use). Reinforce Alert (RA)- RA is still being developed and adds newer 3DO models, more playable platforms, weps controls, sensors, etc., etc. The database of ship classes and nations is huge. The one downside to RA (IMO) is that it concentrates ONLY on MP, which makes it tough for newer players who are still learning the ropes. You can try to play the included single missions in single player mode but they are extremely difficult (basically, there's no where to hide in RA). Hopefully, things will start to even out for single player mode as the mod develops (A-hem..). ![]() Still, RA has a solid crew of modders behind it and they don't rush out new versions just for the heck of it. Its a stunning mod just to look at, never mind the game play. ![]() |
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#2 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Playing submarine is not about being hidden but about fulfilling your tasks in secret to enemy. Thread linked below shows @ET2SN is wrong (again). link My video shows you can drive your Los Angeles class 30 kts, only 7.5 nmi from pinging enemy and you won't be detected if you did it well. (Mission was played in RA 1.48) Btw for learning i recommend vanilla game - it's because original campaign is not compatibile with RA Also very good @FPSChazly's tutorials are made for vanilla. RA chcnges many game aspects so you should have basic knowledge before installing this mod. In other hand, Reinforce Alert have rebuilded campaigns and single scenarios from 688 H/K and Sub Command. |
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#3 | |
Good Hunting!
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No, it is not truth. It is our opinion that it is not as good ![]()
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Your opinions are only "opinions" i had proof (video) not empty words. You both are wrong.
Sentence: Quote:
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#5 | |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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![]() Quote:
R.A. is about quantity, not quality!
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#6 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Most complaining can not install the game correctly - this causes their problems
They do not understand RA needs clear installation - not upgrading In other hand DW is not working well on Win 10 But this is not RA issue Quote:
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#7 | |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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![]() Quote:
The new interfaces usually have misaligned elements and graphical glitches when interacting with buttons for instance. The attention to detail is just not there! But they are not only graphical, there's also out of place messages like the "periscope #2 is flooded" when a torpedo shutsdown or voice message saying the torpedo wire has been cut on a tube that has previously fired a missile... Look at 3:32 - 3:42
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#8 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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It's definatley not a "bug festival". This bug appear in 1.47 and was corrected. In RA 1.46 Asura worked fine.
It's because DW engine is very difficult for modding - you fix 1 thing and 5 other thing starts to work bad. Vanilla and LwAmi also have many bugs - which were never fixed. RA is much more advanced than vanilla and Lwami - it adds dozens of features by only 1 person who is NOT professional programmer. I have many of videos from tests - but most of them are from not released versions. But i had also so many videos from big battles and there is no "bug festival". If you think: Quote:
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#9 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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I never said that a submarine sail not being detected by radar is not a problem. You're the one downplaying the importance of the bugs, not me!
Although in reality, detecting a submarine sail would not be easy, it would require a relatively flat sea and a higher mast. There are many other bugs introduced by R.A. in interfaces, like for instance the magenta lines on the viewport of some periscopes and infrared cameras on planes, or the bug on some weapon loadout screens that show a rack free space number that is not correct and you try to increase some weapon count while still having 2 or more available spaces to fill but it just doesn't increase.... You can downplay the importance of the bugs all you want, but the great amount of them, small or big - whatever, only creates frustration when using the r.a. mod and ends up driving users away from it.
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![]() Last edited by Pirate; 06-21-19 at 02:06 PM. |
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#10 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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All big problems you counts are for me only smallest things - tiny "cosmetic details. It don't make me frustrated.
If its so problematic for you - you can play only vanilla platforms like you have in Lwami or vanilla ![]() Bug with not correct weapon space is from vanilla kilo interface. It's funny in vanilla it isn't problem for you, but it is in RA Magenta lines are effect of not correct scaling by game. Some people have this bug and some haven't. But it's still tiny details. If i have to choose between version with small graphic artiffact or version where almost all major game mechanics works bad: radar bug, reduced speed of all missiles, buggy AEGIS work, wrong weapon speciffication (65-76 in vanilla is wiregiuded active-pasive torpedo) and many more, i will choose version with small graphics bug. DW is not eye-candy game. Most of time you spend on map, sonar or TMA. So 3 magenta pixels are not problem for me. World of Warship have beautiful graphic - maybe this is game for you? Btw my first post was answer to ridiculous sentence "RA is only for MP". I showed many times this game is good in MP and SP. I have videos from many scenarios - also from single player campaign. I prooved that accusations "in RA you can't hide" are effect of not understanding submarine warfare. Empty words vs video - i think everyone can judge these arguments himself @hamm - don't listen those malcontents ![]() you should start with vanilla and FPSChazly tutorials - they are good for basic learning. After this you can check other mods - Lwami or RA But RA needs more time for learning because some game mechanics are coded. Don't listen guys who advice to make in editor "special missions" before playing simple scenarios. Its funny he gives this advices to all but he did't do this for himself. And he still have big problems with simplest mission ![]() Its only game - you don't have to donate in your church before playing. Making mistakes is natural process of learning. |
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