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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Quote:
Still the TDW Generic Patcher may not work with the Steam version of SH5, and if you play with U-Play you need to shut down this app first. Also you need to shut down any Antivirus programs first so the patcher has free access to all files. But coming soon: 'Xenon's Modlist', my modlist that you can install with a few clicks. My included Generic Patcher will work with all game versions 1.2.0 of SH5. Take a look here: http://www.subsim.com/radioroom/showthread.php?t=241069 Greetings, XS |
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#2 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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Xenon,
The news of your forthcoming "MEGA MOD" sounds very interesting. I look forward to seeing more information and details about it and wish you best of luck. Meanwhile a couple of questions if I may, 1) Do you think your new MOD will be more or less computer resources intensive than Sober's and or TWOS? 2)Will TDW's latest, 750, I believe, be available? Not sure I could survive with out his SH5 UI version of the TDC with all the buttons, controls, maps displayed as they are in that version? 3) Which keyboard manager MOD will you offer? Church's? Best wishes for your soon to be gift to all of us, Quink |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hi Quink,
my modlist is under heavy testing currently, but I'm optimistic that it will be ready for download soon. It will contain the best-of-best mods of the community, plus some of my own, but I will orient the gameplay to be easier compared to WoS and make necessary changes for EASY, MEDIUM and HARD difficulty. Here the answers to your questions: 1) My modlist will load 2-3 times faster than TWoS, but you still need a decent computer system. The numerous mods loaded will demand a decent processor speed rather than everything else, a NVidia card with 4GB VRAM is optimal because of 'cache' collection which loads the 3D world faster and keeps it in memory. 2) The TDW NewUIs 7_5_0 is the core part of my modlist (together with OH2 v.2.5 campaign addition), adding the most useful submarine commands that go far beyond the stock game, including: Teleport between stations, direct crew commands, ability to run scripts for attack and defence scenarios. This mod will influence all station commands, from the maps to the torpedo handlings and introduction of many plotting and tools for interception and firing solutions. Author: TheDarkWraith 3) I will use the same keyboard config that you would find in TWoS, it's the most complete one. The keyboard help (F1 key) will contain a lot of additional commands for the TDW NewUIs. Basically, if you get familiar with TDW NewUIs, you will feel at home with this modlist. I will point to a good video serie made by Stoianm who explains the NewUIs and all possible commands in-depth. The ability to change keyboard commands should be possible, but I have not included a special mod for this purpose. Stay tuned! Currently I'm testing the different difficulty levels, and my introduced 'Air Support on demand' feature. I have a lot of fun playing my own changes ![]() Cheers, XS Last edited by XenonSurf; 06-08-19 at 09:29 PM. |
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