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Old 06-04-19, 12:05 PM   #1
FPSchazly
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Originally Posted by Pirate View Post
It has been my experience since the 5 years I've been playing DW in win8 and win10 that the speech recognition wizard always forces DW back to the desktop, but then I simply click on the DW icon in the taskbar and it switches back to the game where it left off - no crashing whatsoever.
This has been like I said 5 years, first in win8 and later in win10, across 3 different laptops.
BTW I always use Kolmat's dll wrapper with DW fullscreen and (win8/win10 with no scaling).

Now going into options and trying to switch resolution via options in game, that yes, always crashes DW.
Solution is to change resolution via config file (dangerouswaters.ini)

That's fair. In my experience, DW can have hissy fits with alt+tabbing, so why risk it? I like running in a window for other reasons, too, like easily accessing the frequency sheet or the internet.
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Old 06-06-19, 07:35 AM   #2
kolc
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That's fair. In my experience, DW can have hissy fits with alt+tabbing, so why risk it? I like running in a window for other reasons, too, like easily accessing the frequency sheet or the internet.

BTW...your videos are helpful...did you do one covering use of torpedoes with the MH60? I saw the strike missile one. I am assuming the procedure is similar but my torps keep missing...I figure I am either not firing it correctly or I haven't sufficiently identified the target for it to acquire properly...but don't know...
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Old 06-09-19, 09:56 AM   #3
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BTW...your videos are helpful...did you do one covering use of torpedoes with the MH60? I saw the strike missile one. I am assuming the procedure is similar but my torps keep missing...I figure I am either not firing it correctly or I haven't sufficiently identified the target for it to acquire properly...but don't know...

Thank you! I'm glad they helped. I never did make that air-dropped torpedoes video. I will say that air-dropped torpedoes require much more accuracy in their placement than submarine-based torpedoes. The lightweight torpedo seeker heads are not as powerful, so you really need to know the position of the submarine you're dropping against. You should be doing final localization with a DICASS (active) sonobuoy. You could maybe use the dipping sonar but at least with the DICASS you can move around to get into a better position for dropping. I always preferred trying to come up from behind the submarine with a torpedo set to SNAKE as I seemed to have difficulties using CIRCLE, but I don't have as much experience air-dropping torpedoes. If you're using RA, I think the lightweight torpedo seeker heads are even weaker, but I don't know for certain.
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