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Old 06-03-06, 10:54 PM   #1
JScones
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Haven't the times been modded by NYGM? Or a Hollywood mod? I'm sure I've seen this discussed before?
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Old 06-03-06, 10:57 PM   #2
nvdrifter
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Quote:
Originally Posted by JScones
Haven't the times been modded by NYGM? Or a Hollywood mod? I'm sure I've seen this discussed before?
The flood times and sinking times for ships have been modded. But not the repair times for damaged U-boat equipment. I want my Das Boot moments from Aces of the Deep implemented into SH3.

Last edited by nvdrifter; 06-04-06 at 02:26 AM.
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Old 06-04-06, 01:33 AM   #3
gouldjg
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The only way I can see anyone getting repairs to last hours is by turning every HP up on all things in game and then turning up the weapon damage.

I can imagine that repairs will hapen by re-adding hp back to damaged unit but this may actually be worked out by percentage.

Now lets say a engine was tweaked to be 600 hp and a DC was tweaked to be 400 hp damage.

I am suspecting that a possible 400hp loss will take some time to fix especially if you have disabled the repair crew and are only using the men in the compartments.


Now it is possible to do that for every object in game but you will have to say goodbye to any collision damage as sub will be uber to things like ship collision unless someone knows how to make that more deadly.

So just to see if this could work, you can try the following

1. Set sub main hit points to 2000

2. Set all compartments to 1000

3. Set individual equipment to 600 for everything

4. Set DC explosive power to = 350

Check to see if repairs do then take longer.

If the repairs are still the same, it looks as though repairs are done by percentage rather than hit point restoring.

I can imagine it can be done but eveything will need to be redone to balance. Not an easy task.
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Old 06-04-06, 02:24 AM   #4
nvdrifter
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Quote:
Originally Posted by gouldjg
The only way I can see anyone getting repairs to last hours is by turning every HP up on all things in game and then turning up the weapon damage.

I can imagine that repairs will hapen by re-adding hp back to damaged unit but this may actually be worked out by percentage.

Now lets say a engine was tweaked to be 600 hp and a DC was tweaked to be 400 hp damage.

I am suspecting that a possible 400hp loss will take some time to fix especially if you have disabled the repair crew and are only using the men in the compartments.


Now it is possible to do that for every object in game but you will have to say goodbye to any collision damage as sub will be uber to things like ship collision unless someone knows how to make that more deadly.

So just to see if this could work, you can try the following

1. Set sub main hit points to 2000

2. Set all compartments to 1000

3. Set individual equipment to 600 for everything

4. Set DC explosive power to = 350

Check to see if repairs do then take longer.

If the repairs are still the same, it looks as though repairs are done by percentage rather than hit point restoring.

I can imagine it can be done but eveything will need to be redone to balance. Not an easy task.
Thanks for the idea. Will try it and post my results.
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Old 06-04-06, 03:09 AM   #5
Der Teddy Bar
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To make the idea work you would need to adjust all the u-boat armour and then all ships guns would need the HP & AP adjusted accordingly.
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Old 06-04-06, 04:24 AM   #6
gouldjg
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Quote:
Originally Posted by Der Teddy Bar
To make the idea work you would need to adjust all the u-boat armour and then all ships guns would need the HP & AP adjusted accordingly.
Yep but it is possible in the future despite it being a monster job to do.

However it is all dependant on whether the repair is done by individual HP climb back up at certain speeds or whether it is just a percentage calculation set by amount of men etc which would make the change unnecessary.

No doubt it is a massive job and the one side effect is the collision model which up to now, I do not think anyone has sussed properly.

At one point, I considered lowering everything just so collision killed subs but have since abandoned the idea, as I could not really understand the collision calculations and noticed the lower HP made repairs too quick or system destoyed too easy.

Its one of those (I need devotion jobs and 3 weeks to spare). A liitle bit down on my priority que at the moment. I also think it may be unessessary due to the DD attacking so often with DC i.e. 3 min gaps between DC drops. Then you have to consider the crew HP also.

I think I will just wait and try NYGM, if this gives me the buzz then I am happy with it and can concentrate on other stuff.


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Old 06-04-06, 04:50 AM   #7
nvdrifter
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Well, I increased the hp of U-boat equipment and compartments in the zones.cfg file and the HP of type 7 u-boat for testing purposes. Also increased damage of shells and depth charges. Upon multiple testings, there was NO difference in repair times. I am beginning to think the repair times are hard coded or something. I even changed around some numbers with the crew effeciency, but no dice. I just don't understand why I can't increase the repair times no matter what I tweak. If only we could get the source code, we could change it ourselves. Anyone here know how to hex edit?

Last edited by nvdrifter; 06-04-06 at 04:53 AM.
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Old 06-05-06, 06:30 AM   #8
JScones
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Hey gouldjg, just a thought, do you know that the "TimeRecovery**" entries in Basic.cfg refer to? Is there any chance that they could be a multiplier or "minute" value for controlling repair times???

It's just that each piece of "damagable" equipment has such an entry.
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Old 06-07-06, 10:07 AM   #9
U-Bones
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This is what I said about repairs in this thread.
http://www.subsim.com/radioroom/showthread.php?t=91800

Quote:
Originally Posted by U-Bones
Just wondering...
Has anyone ever made crew default status "very very tired" ie - very slow and inefficient for repairing...
AND
no recovery, no tiring, no change
AND
lower the operational requirement of the compartments so they dont shut down unless slots are empty.

Seems like this approach may allow non instant repairs without requiring crew micromanagment - but that may be fatal given the crappy damage models. Just thinking out loud...

Sad how many of the non-graphical portions of this game are a giant leap backwards from SH1, damage control in particular.Just wondering...
...OK, I will be quiet now, but I think the idea has merit.
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Old 06-07-06, 10:15 AM   #10
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I agree. repair times are to fast and no doubt someone will come up with the right solution
Talented bunch on this forum - not including myself in that lol
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