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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Torpedoman
![]() Join Date: Apr 2003
Posts: 113
Downloads: 3
Uploads: 0
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I understand the lack of resources on a development team. However, I think they'd be surprised by the amount of interest the console gaming community would have in such a game. I'd read somewhere a version for Mac/iOS was in the works. I would settle for that if it didn't demand a brand new machine. My new MacBook is pretty choice and only six months old but we know how that goes with computer gaming. I don't have time in my life to warrant another dedicated high end windows gaming machine but want to play subsims when I do none the less.
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