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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
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thanks i will try again when i get some time free
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#137 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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works all nicely now thanks - i was able to test the angle of the ship as i have it in my picture -and it lines up close enough with a zoomed in long shot
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#138 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Great!
If you try out the new fire director, let me know how it works for you! I would like to know which resolution your monitor has and if the text and buttons looks correct and not in weird positions? How is the performance with and without the stereoscopic rangefinder? It should look something like this: ![]() Cheers!
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#139 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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i will try all those out - i didnt realie the free roam demo includes all thsi too, i just thought it was a roam about demo as there was no intro text window detailing any of the controls
my resolution is 1920x1080 i think i have seen the text all fine so far but will have to try more what are the ingame controls again - how do i bring up the screen that lists the controls |
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#140 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
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![]() Quote:
No, the demo was actually just for you to check the model! So I didn't bother about the info/loading screen ![]() But you can go into the conningtower and fire the guns, steer the ship or walk around the corridors inside the ship. Boilerrooms are still closed off though... w, a, s, d - walk shift - walk faster shift + control - walk super fast q, e - fly left mouse - open doors, interact with controls right mouse - enable/disable mouse look, turn fire director spacebar - fire flak (bugged in this version) Mousewheel to use binoculars. a, d - sets aim distance at the firedirector/flak director, use shift to speed up 1 - return to first person view, last position 2 - spawn to helm 6 - damage screen r - radarstation f - flak director c - compass t - engine order telegraph Enjoy! ![]()
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM Last edited by bracer; 05-26-19 at 06:41 PM. |
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#141 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Hey everyone!
I have started to work on a menu-system for the game, it looks fairly 90's at the moment. :-) A very big thing for me is that I have managed to implement a collision model for the FPS camera, which works nicely even though you are walking onboard a moving object! Sometimes I wish I had chosen to use Unreal engine or Unity, so that you could get all those basic things from the start.... ![]() ![]() ![]() P.S It was most definitly not a 50 caliber gun that penetrated and hit my driveshaft.... More like 16inches with the weight of a small car coming at you at 700m/s.
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#142 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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this looks great! when is the next demo up to test!?
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#143 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Thanks!
I dare not say a date yet, but I'm close to having an engagement with the Belfast ready for Patreons to test!
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#144 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
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A few screens from a session where I let a Town-class cruiser sink my ship.
Most of the shells seems to just bounce off the armor, but eventually she sinks me. ![]() ![]() ![]()
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#145 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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sweet! i am on tenterhooks waiting for the next version to try out
also here is a picture of the Scharnhorst that i am working on in Artrage |
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#146 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
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Wow! That's beautiful! I love the atmosphere, water and the grey sky.
Are you depicting a specific battle? You will not have to wait too long, I pretty much have a new demo ready, just need to fix a few bugs that are not acceptable. It will contain an encounter with a Town-class cruiser, so a fairly easy battle to learn the ropes in. I want to set it up so that I easily can upload new missions for users to import, but it may have to wait until next demo. This would also enable you to make your own missions in a basic way.
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#147 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
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great,
no the piece was not of a specific battle, though i was loosely thinking of around the time it was getting occasionally divebombed in the war. unfortunately in terms of battles, the Scharnhorst didnt see much fleet action prior to its North Cape deathride - it sank some merchant shipping, i think a coastal bombardment or 2 i think. I have another concept regarding the sinking of the Tirpitz that is more specifically historical |
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#148 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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It's up! A preview demo where you can duel against a Town-class cruiser.
You will find it on Patreon, if you are minimun a 2$ patreon. https://www.patreon.com/battleshipcommand These keyboard inputs are still valid: http://www.subsim.com/radioroom/show...&postcount=140 As well as: Esc - open menu which lets you end/finish mission or quit game. Good to know: -The Fire Control Computer is still not working, so you can hide it by pressing the red button on the left side. -Avoid colliding with your foe. Ship to ship collision is not implemented. -Use shift-key at the radar station to speed up the turnrate. A recomendation on how to start the mission and find the target: -Do a sweep with the binoculars (mousewheel) from the flybridges. -Enter the command bridge, and do a sweep with the firedirector at medium magnification level. -If no visual target, use the radar (r-button) and sweep until target is found. (Search with A/D-buttons, speed up turnrate with shift button). -Leave radar station by pressing 1. If you need more tips, check this old video or feel free to ask: http://www.subsim.com/radioroom/show...&postcount=122 ![]()
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM Last edited by bracer; 05-26-19 at 06:46 PM. |
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#149 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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awesome! i will give it s go today!
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#150 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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okay unfortunately the demo crashes as soon as it finishes loading the mission - crashes to desktop though the exe is still running in task manager - i waited a while and still nothing came back
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