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Old 05-19-19, 02:37 AM   #1
Krieg Francis
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Quote:
Originally Posted by erahmig View Post
Once it starts it never seems to go away.
Didn't read this, sorry.

It might be a memory leak in this case, did you set up Large Address Aware before playing?
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Old 05-19-19, 03:11 AM   #2
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Originally Posted by Sniper297 View Post
Get back to base, end patrol, see if it does it after starting the next patrol - save files getting fat is my main theory, although I haven't proved it yet.
After writing my previous message I tried returning to base. I couldn't even make it back - the game always crashed to desktop during TC, even at TC=256. I certainly wasn't going to sail back from Taipei to Pearl at TC=1. Very frustrating as I had a nice (for me) patrol in the bag.

I decided to throw that install way and re-install the game from scratch and try again.

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Originally Posted by Krieg Francis View Post
Didn't read this, sorry.

It might be a memory leak in this case, did you set up Large Address Aware before playing?
Thank you - good thinking, but yes I did do that. Check http://www.subsim.com/radioroom/show...03&postcount=4 for more details.
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Old 05-19-19, 07:42 AM   #3
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If you're overwriting one save game repeatedly, need to break that habit. Quickest way to (1) corrupt a save game file and (2) leave yourself with no backup is to save over a previous save without changing the name.

What most do is save as 1patrol1, 1patrol2, 1patrol3, and so on, sometimes adding onto the same number with 1patrol3a, 1patrol3b, and so on when you're doing a lengthy and complicated end-around with the same convoy.

Second patrol 2patrol1, 2patrol2, etc, and when you get a lot of saves go back and delete all the even numbers from the first patrol, or all but the first and last, whatever.

If you do it that way and the latest save crashes due to too much data or whatever, you can restart in the middle of the patrol and head back to base from there.

Tired of the long slog back and forth, this might help;

http://www.subsim.com/radioroom/down...o=file&id=5477

Changes the starting base for Pearl campaigns to a secret base near Japan.

Anything worth doing is worth overdoing, although sometimes you have to cut back;




This is the first day of the second patrol, haven't left the entrance to Manila Bay yet and I have 6 merchants, 25 warships, 414,000 tons sunk. As you can see I have two resupply bases near the entrance, which is two too many when it's possible to resupply with torpedoes in the middle of a battle - while submerged even. That alone slows my TC down to jerking and stuttering, the game apparently keeps track of every wreck laying on the bottom in the save games. Gonna have to cut down on the resupply bases before I upload this mod, obviously. Temptation to get more torpedoes and sail back into battle is strong, and being a sinner when tempted I fall.
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Old 05-19-19, 11:51 AM   #4
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Quote:
Originally Posted by erahmig View Post
After writing my previous message I tried returning to base. I couldn't even make it back - the game always crashed to desktop during TC, even at TC=256. I certainly wasn't going to sail back from Taipei to Pearl at TC=1. Very frustrating as I had a nice (for me) patrol in the bag.

I decided to throw that install way and re-install the game from scratch and try again...
That almost sounds like you ran into the "Run-A-Way" spawn issue, where a few groups in the Campaign are not set correctly and just keep on spawning one ship every few days, and they finally gather into huge convoys, usually all DD. You get near that, and you get very similar symptoms... your patrol there, were you near the Japanese coast, or down south of Truk, say mid to late 1944 or later? Or - had you sunk quite a few ships, gone to an "advance base" for re-supply, went back out and sunk a lot more ships? Maybe a couple of patrols, and are saving on top of the other Saves?... ??
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Old 05-19-19, 01:25 PM   #5
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Yeah, I don't know what the actual limit is, but this is nuts;



And slows TC to a jerky crawl.
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Old 05-19-19, 02:19 PM   #6
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Quote:
Originally Posted by Sniper297 View Post
If you're overwriting one save game repeatedly, need to break that habit. Quickest way to (1) corrupt a save game file and (2) leave yourself with no backup is to save over a previous save without changing the name.
I had done some of that (saving over previous saves) earlier in the patrol. But, part of the way through I had stopped doing that and had begun creating new saves each time I saved, somewhat along the lines of your suggested naming convention but not exactly.

Quote:
Originally Posted by Sniper297 View Post
Tired of the long slog back and forth, this might help;

http://www.subsim.com/radioroom/down...o=file&id=5477

Changes the starting base for Pearl campaigns to a secret base near Japan.
I may look into this - thank you for the suggestion!

Quote:
Originally Posted by propbeanie View Post
That almost sounds like you ran into the "Run-A-Way" spawn issue, where a few groups in the Campaign are not set correctly and just keep on spawning one ship every few days, and they finally gather into huge convoys, usually all DD. You get near that, and you get very similar symptoms... your patrol there, were you near the Japanese coast, or down south of Truk, say mid to late 1944 or later? Or - had you sunk quite a few ships, gone to an "advance base" for re-supply, went back out and sunk a lot more ships? Maybe a couple of patrols, and are saving on top of the other Saves?... ??
Hm, interesting. I was using the GFO mod. I wonder if the issue you mention ("Run-A-Way" spawn) happens with that mod?

This was the first patrol of the campaign and I had chosen a 1942 start. The first patrol was a "Patrol off of Honshu" patrol. I fulfilled that with about 8 ships sunk - a mix of DDs, merchants, and 1 fishing boat. I then radioed in and was given a photo recon mission at Taipei harbor. After barely surviving that due to a over-zealous Japanese DD (which I was able to sink) I had to spend some time repairing and pumping out the flooded forward torpedo room. Finished that and was on the long slog back home to Pearl when I started seeing the CTDs I mentioned earlier.

However, the jerky, stuttering TC started happening in the middle of the patrol - even during the "Patrol off Honshu" part.
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Old 05-19-19, 03:00 PM   #7
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Yep, that's weird. GFO doesn't have that million destroyers convention glitch, that's in one of the super mods. GFO doesn't add any extra traffic anywhere. Unless you're running into a ridiculous number of contacts it has to be something else. 8 sunk shouldn't be any kind of a problem, I've done a dozen in one battle by sinking all the escorts and big ships first, then surfacing and chasing the small to medium freighters with the deck gun. That sometimes causes a LITTLE stuttering as I'm leaving the area in TC, but it's mild and smooths out when I'm 20+ miles away from the scene of the crime. It's only when I get an outrageous number sunk combined with ridiculous tonnage that it gets to be chronic. On the rare occasions when it gets too bad, I just reload a previous save and that solves the problem.
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Old 05-22-19, 01:56 PM   #8
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LAA and Sniper's saving suggestion alleviated the issue for me, but did not eradicate it. I haven't had the million destroyer issue in awhile but the TC issue remains anytime I run up a high score, such as unzipping two columns of BBs and CAs off Samar, then heading up to the usual fishing hole in Empire waters, where I add another couple hundred thousand tons on a single pass. Aside: why on earth does the game permit this more than once?



There's a new telltale for when this will start: at some point the external camera views of nearby ships goes wonky, showing strange angles, etc. Then I have to nurse the boat home at TC < 2500.


Returning to sniper's suggestion, on several occasions I've generated as many as nine different saves in a long patrol, only to find that nothing past the first two will ever load.



I'm running GFO with "Midway Balao" and "Cheap & Early Torpedoes".
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Old 05-22-19, 04:12 PM   #9
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OK, that might explain a little bit. We'd have to have Webster tell you for sure for certain, but you are probably overwriting a bit of GFO with either or both of those mods, and that might be the contributing factor to it still doing the same basically, and not being able to load later Saves... It would be a few days before I could look at it, but I do have all of the files between a couple of computers, and I can try and see if there is a conflict. Another little point that we found with the Balao boat in FotRSU, is that it does NOT like going out before January 1943. I don't know if it's a crewing issue or an equipment issue (bad dates??) or what, but the Balao can cause grief in the FotRSU modded game at times, when prior to 1943. I don't know if they had the same with the Midway Balao mod or not. When are you going out on patrol here?...
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