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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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last night it came time to go to town and grab some dinner. So, i submerged the boat, and just let it run on 1x time compression. Surely the crew wont die of suffocation in the 2 hours i'll be gone?
came home... all hands lost due to suffocation ![]() I recall reading in books during my SHIII days about long protracted engagements against destroyers, and U-boats being pinned down for 4 and 5 hours of depth charging, or being depth charged badly and escaping around midnight-1am and staying submerged until daybreak. At any rate, i feel like the oxygen availability for the VIIC crew in U-boat is way too low. when i submerge, even when rigged for silent running, i see running out of oxygen in 1 hour 15 minutes sometimes. In real life, we would have oxygen canisters, rebreathers for the entire crew, and the ventilation system to help prolong this. but for now, the ventilation system can be used infinitely even when the potassium runs out, i once left the ventilator on for an entire 5 day cruise and never had an oxygen issue. in this game, even with the ventilation system working like a charm, i have been cornered by aircraft and destroyers for such a length of time that i had no choice but to surface or have everyone suffocate. what i wanted, was a more Silent Hunter III type of oxygen duration, without having to micromanage the bugged ventilator cheat, or risk surfacing my boat in the middle of a pack of destroyers. So... what i did to fix this was navigate to: Steamapps/common/uboat/uboat_data/data sheets next open the data sheet entitled "general" scroll down and find the /RESOURCES group of text under "Oxygen consumption per character" the default value is "-1.00E-05" double click that value and "-0.00001" becomes editable text change the value to "-0.000001999" then save and exit you will see oxygen depletion values of about 6 hours instead of 1 hour 15 minutes moving forward ![]()
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
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Nice, can you do the same for the discipline in some way? I think there's a lot of things that will need reworking if we are ever to get close to this game being a 'sim'. BTW, what do you open the file with? I'm not on the machine that has the game on.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 | |
Subsim Aviator
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Im sure you can do the same with the discipline, havnt dug into that yet.
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#4 |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
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Very cool tip. Cheers
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#5 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
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Thanks for the tip GoldenRivet
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#6 |
Sparky
![]() Join Date: Aug 2005
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Great tip mate, many thanks
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#7 | |
Swabbie
![]() Join Date: Aug 2018
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![]() then switched it off and waited for oxygene level falling to 20%, and anew switched ventilation on until reaching 100%. after doing so a few times, it was notable that each time the cleaning efficiency was below the previous turn. it took much longer to reach 100%. after about 12 hours, the effect was stagnant. now, even when leaving ventilation permanently switched on, oxygene level would not reach 100% anymore, but also the consumption was being counterbalanced. So exactly this is absurd and has to be fixed, of course. While being chased and keeping noise output as low as possible, permanent ventilation could be the nail of one's coffin, because it's operating noise is about 96 db. ![]() |
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#8 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
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Active member of the 'Church of SH4'
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