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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Jan 2018
Location: Uppsala, Sweden
Posts: 14
Downloads: 62
Uploads: 0
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Coming back to this game, and found this, nice. I found TWoS too complicated for me as it is now. A couple of clarifications/questions though.
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TWoS 2.0_Snapshot.gps |
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#2 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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No, you would either need to have the files I mention above and not comming from Steam or: install TWoS and backup these files after a successful TWoS installation. After that, you would need to re-install all the game, patch to 1.2.0, and overwrite your game with these files. If you don't, then TDW Generic Patcher will not work, and you cannot mod the game like in my modlist (more precisely: you can but my entire mod will not work.) That's what I said above, sorry you didn't understand. My future download could overcome this problem with a one-click JSGME mod installation, but we are not there yet. Last edited by XenonSurf; 05-09-19 at 06:20 PM. |
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#3 | |
Swabbie
![]() Join Date: Jan 2018
Location: Uppsala, Sweden
Posts: 14
Downloads: 62
Uploads: 0
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Well, I'm on UPlay so it's already 1.2.0 ready so no issue there. No I understood you perfectly fine, just that I instead of doing it like you did, I applied a modified version of the TWoS Snapshot to only change those files mentioned, and nothing else. Was a lot easier than install TWoS, reinstall the game again and copy the files. Looking forward to the complete list. ![]() EDIT: Except I couldn't find 'Dark_Observation_Scope_from_TWoS' at least not by that file name. Last edited by MrGeeBee; 05-09-19 at 06:56 PM. Reason: Added question |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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@MrGeeBee,
But to have a TWOS snapshot you did have to install TWoS first... ![]() Whatever, you need all files returned to v.1.2.0 of the game. If you have that, try to apply the TDW Generic Patcher. If it works you will be able to install and play my modlist certainly. |
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#5 | ||||
Swabbie
![]() Join Date: Jan 2018
Location: Uppsala, Sweden
Posts: 14
Downloads: 62
Uploads: 0
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#6 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I'm now very pleased to announce that I have re-worked Veko's (vdr1981) 'R.S.D - Reworked Submarine Damage' mod. It is now more oriented towards the stock game, meaning sustained damage will be more forgiving in general and in particular for external equipment.
Don't be glad too soon however: Attacking planes or armed merchands will not be a piece of cake, if hit by shells your Hull Integrity will go down slowly but surely, so better avoid playing the flak or deckgun hero too many times ![]() A plane which only uses canons and no bombs cannot deeply damage your hull anymore. Deck guns from merchands CAN instead, so always keep attention! The damages incured by enemy ships should be at the level of the stockgame + TDW_7_5_0 + OHII, much easier than WoS in general. Technical notes: I have revisited all 'Hitpoint' and 'Armor Level' values from the TWoS version v.2.2.10, changing them to be similar to my modlist before the changes, and transfering all other changed values to match Veko's spirit and intentions with the mod. Veko's mod will behave the same, except that you will see less horrendous damages incured in one plane overfly and attack, especially if only straffing. 2 mods added to my modlist: R.S.D. - Reworked Submarine Damage_by vdr1981_LESS_DAMAGE_from_TwoS R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)_from_TWoS Last edited by XenonSurf; 05-09-19 at 10:33 PM. |
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#7 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Currently I try to remove a nasty sound problem. Sometimes after loading a save, when clicking on the SH3-style dials or one of the left icons, also when ordering something in the crew icon menu (like getting depth under keel) then the sound will not play (you should hear 'Auftauchen, Grosse Fahrt voraus, etc. to confirm the orders). Saving and reloading the game will fix it, but this is very cumbersome.
I don't know if its' due to some TDW NewUI problems, maybe related to the fact I'm using the SH3-style dials instead of the stock SH5 ones. There is nothing similar found as an issue in the readme files. Or it could have to do with my DBSM sound mod loaded which has no specific Sh.sdl which I needed to remove to make it work, the sh.sdl files is from OHII. This will unfortunately delay my download package preparation. I intend to make all those mods downloadable which are not available at Subsim.com so everyone could load the mod as for my modlist above. Thanks very much for anyone having ideas about where this problem could come from, so I can concentrate my research on that. ![]() [EDIT] This sound problem seems to happen more often when you go immediately in the NavMap after game loads, and using TC to 256 or higher. So the 'ritual' should always be: first go in some neighbour rooms to fill the game cache, go to bridge, and only then the teleport will fully work and - sound problems seem not to happen. I guess there is very little I can do against, except this 'ritual' . Greetings, XS Last edited by XenonSurf; 05-12-19 at 04:30 PM. |
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#8 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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It cannot be downloaded (yet), I said it above. And what it does is in the point (******). Last edited by XenonSurf; 05-09-19 at 07:16 PM. |
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