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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Swabbie
![]() Join Date: Apr 2019
Posts: 7
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Also, have a look at the patrols of U-48, considered as the "most successful".
https://www.uboat.net/boats/patrols/u48.html Patrols are between 20-30 days, with ships sunk between 0-8. |
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#32 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Basically, what most needed is a new SH3, with state-of-the art graphics and optional multiplayer. More ships, more variations, maybe some elements of procedural generation and/or dynamic campaign.
I don't think we can mod this to a playable state. At least, not yet. |
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#33 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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I said at the time that dumping on SH5 as hard as this community did was only going to drive away the one publisher prepared to take the risk, and I'm afraid that's exactly what happened. It was likely already a break-even series for Ubi, so all the bad press achieved was making it even easier for them to write it off and move on to more profitable ventures. At this point I'd say we're very lucky to have UBOAT, and we either give it a chance, or else we can look forward to nothing for the foreseeable future. Eventually the older titles will struggle with newer operating systems, and if there's no new games on the horizon, then this could pose a rather significant problem for many of us. Let's not sink this one early chaps, please!
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#34 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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And yeah what you are witnessing with Uboat is a game with roughly the same scope and depth as SH3, but how long it takes for a team of 3 to complete and polish what a team of about 30 made previously. The only advantage Deepwater has is that they did not have to build the games engine from the ground up as they went with Unity. otherwise compared to UBI's manpower, funding and resources they are disadvantaged in every way imaginable. |
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#35 | |
Watch
![]() Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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Ubisoft should've known that a mediocre effort leads to mediocre sales. |
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#36 |
Admiral
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Here is a crazy idea, what about us... Subsim?
Can't we develop a game to our standard? I mean, Neal tagged along with Wolfpack, and look what happened there. A pretty damn good game. And I know we have great guys here who are, were, or interested in game development. Can we build our own superior sub simulator? I have limited game knowledge, but I would gladly help!
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#37 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
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Active member of the 'Church of SH4'
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#38 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#39 |
Admiral
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You got to try the game with people it’s fun!
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#40 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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I'm sure it is... If it doesn't have solo though, it's a non-starter for me.
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#41 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#42 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I imagine the bots will allow you more focus on a task you choose while solo-playing. It is not a requirement to run the boat. Just that you have less to worry about and not as much stress to check the menial tasks. And if you have the experience of games like SHx/SC/DW or older hands-on sub-games then you'll know how to prioritize your actions a bit better than a complete newby to the genre. And if you haven't already, just watch a few video's of how the game works. Granted, there are not so many videos (or I have not found them outside of here) where serious teams successfully attack a convoy.
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My site downloads: https://ricojansen.nl/downloads |
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#43 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#44 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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This is what I don't get... Granted, I have not played the game, but I would think, the way to accommodate solo play would be to forget bots and just add quick-travel icons for each station to the bottom of the screen. Or have a little window at each station to give access to certain commands like engine speed and helm control. If they're going the route of bots... I don't want bots driving while I'm working out an attack course, or watching a target through the attack scope. |
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#45 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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p.s. It feels weird talking about another game in this forum. Feels a bit off topic.
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My site downloads: https://ricojansen.nl/downloads |
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