SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-19, 04:20 PM   #1
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by SubV View Post
Basically, what most needed is a new SH3, with state-of-the art graphics and optional multiplayer. More ships, more variations, maybe some elements of procedural generation and/or dynamic campaign.
That's probably never going to happen, I'm sorry to say. Indie developers have limited resources, and AAA developers won't touch this genre with a ten foot barge pole. Ubi themselves appear to have given up on Silent Hunter for good, probably as a result of the backlash and nonsense surrounding SH5.

I said at the time that dumping on SH5 as hard as this community did was only going to drive away the one publisher prepared to take the risk, and I'm afraid that's exactly what happened. It was likely already a break-even series for Ubi, so all the bad press achieved was making it even easier for them to write it off and move on to more profitable ventures.

At this point I'd say we're very lucky to have UBOAT, and we either give it a chance, or else we can look forward to nothing for the foreseeable future. Eventually the older titles will struggle with newer operating systems, and if there's no new games on the horizon, then this could pose a rather significant problem for many of us.

Let's not sink this one early chaps, please!
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 05-08-19, 03:12 PM   #2
Sub187
Watch
 
Join Date: Apr 2018
Posts: 26
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Nordmann View Post
I said at the time that dumping on SH5 as hard as this community did was only going to drive away the one publisher prepared to take the risk, and I'm afraid that's exactly what happened
Come on, with the SH games Ubisoft delivered a series of buggy, unfinished products that were DRM'ed to death. The backlash was, and still is, completely justified. I know the current standard is to accept any and all half-finished shovelware publishers throw at the public, under the calling "support the devs, it's better than nothing!", but with that attitude the situation will never change and consumers will be kept being put over a barrel.

Ubisoft should've known that a mediocre effort leads to mediocre sales.
Sub187 is offline   Reply With Quote
Old 05-08-19, 03:27 PM   #3
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,127
Downloads: 390
Uploads: 13


Default

Here is a crazy idea, what about us... Subsim?

Can't we develop a game to our standard?

I mean, Neal tagged along with Wolfpack, and look what happened there. A pretty damn good game.

And I know we have great guys here who are, were, or interested in game development.

Can we build our own superior sub simulator?

I have limited game knowledge, but I would gladly help!
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 05-08-19, 04:23 PM   #4
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
Downloads: 53
Uploads: 8
Default

Quote:
Originally Posted by bstanko6 View Post
Here is a crazy idea, what about us... Subsim?

Can't we develop a game to our standard?

I mean, Neal tagged along with Wolfpack, and look what happened there. A pretty damn good game.

And I know we have great guys here who are, were, or interested in game development.

Can we build our own superior sub simulator?

I have limited game knowledge, but I would gladly help!
I'll give Wolfpack a try once they incorporate solo play options. I hear that's at least in the works... although I haven't been following it too closely. I would not be as excited for instance if they just programmed bots to do what the humans are doing now. Rather, I'd want playable stations that I can rapidly switch between.
__________________
XLjedi is offline   Reply With Quote
Old 05-08-19, 05:11 PM   #5
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,127
Downloads: 390
Uploads: 13


Default

You got to try the game with people it’s fun!
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 05-08-19, 05:37 PM   #6
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
Downloads: 53
Uploads: 8
Default

Quote:
Originally Posted by bstanko6 View Post
You got to try the game with people it’s fun!
I'm sure it is... If it doesn't have solo though, it's a non-starter for me.
__________________
XLjedi is offline   Reply With Quote
Old 05-09-19, 07:37 AM   #7
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 302
Uploads: 0
Default

Quote:
Originally Posted by aaronblood View Post
I'm sure it is... If it doesn't have solo though, it's a non-starter for me.
Well, it is solo-with-effort now. It doesn't take ages to switch between stations. You'll be there in mere seconds. At the most you'll spend a couple of seconds more going up the ladder in the conning-tower for the TDC or AP. (But nothing like Uboat where the crew is walking front to aft in their leisure time) And just as much time to go to the bridge and another stair further the deck gun. But you should be assured to be safe and have the time anyway if you want to go there.

I imagine the bots will allow you more focus on a task you choose while solo-playing. It is not a requirement to run the boat. Just that you have less to worry about and not as much stress to check the menial tasks. And if you have the experience of games like SHx/SC/DW or older hands-on sub-games then you'll know how to prioritize your actions a bit better than a complete newby to the genre.

And if you haven't already, just watch a few video's of how the game works. Granted, there are not so many videos (or I have not found them outside of here) where serious teams successfully attack a convoy.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 05-08-19, 06:20 PM   #8
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,293
Downloads: 534
Uploads: 224


Default

Quote:
Originally Posted by aaronblood View Post
I'll give Wolfpack a try once they incorporate solo play options. I hear that's at least in the works... although I haven't been following it too closely. I would not be as excited for instance if they just programmed bots to do what the humans are doing now. Rather, I'd want playable stations that I can rapidly switch between.
That's the same approach I favor. Allow the player to manage as much as he wants but also give him/her the UI to set speed/depth/course so he can focus on scope observation and TDC when attacking, and hydrophones when evading. I play a lot by myself, it's tricky to find time to coordinate games with other players (outside of our excellent scheduled games) and except for the cumbersome running between the dive planes and the TDC in the conning tower, Wolfpack is an excellent solo player platform. Having a mode with the single player dashboard will really explode the game's potential.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 05-08-19, 03:33 PM   #9
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 567
Downloads: 186
Uploads: 0
Default

Quote:
Originally Posted by Sub187 View Post
Come on, with the SH games Ubisoft delivered a series of buggy, unfinished products that were DRM'ed to death. The backlash was, and still is, completely justified. I know the current standard is to accept any and all half-finished shovelware publishers throw at the public, under the calling "support the devs, it's better than nothing!", but with that attitude the situation will never change and consumers will be kept being put over a barrel.

Ubisoft should've known that a mediocre effort leads to mediocre sales.
^this
__________________
Active member of the 'Church of SH4'
clayton is offline   Reply With Quote
Old 05-09-19, 07:44 AM   #10
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Sub187 View Post
Come on, with the SH games Ubisoft delivered a series of buggy, unfinished products that were DRM'ed to death. The backlash was, and still is, completely justified. I know the current standard is to accept any and all half-finished shovelware publishers throw at the public, under the calling "support the devs, it's better than nothing!", but with that attitude the situation will never change and consumers will be kept being put over a barrel.

Ubisoft should've known that a mediocre effort leads to mediocre sales.
This #2.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 05-09-19, 08:10 AM   #11
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Sub187 View Post
Come on, with the SH games Ubisoft delivered a series of buggy, unfinished products that were DRM'ed to death. The backlash was, and still is, completely justified. I know the current standard is to accept any and all half-finished shovelware publishers throw at the public, under the calling "support the devs, it's better than nothing!", but with that attitude the situation will never change and consumers will be kept being put over a barrel.

Ubisoft should've known that a mediocre effort leads to mediocre sales.
So instead we get nothing instead of something, in a niche where virtually nothing is the norm. Yes, such an improvement!
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 05-09-19, 08:16 AM   #12
Sub187
Watch
 
Join Date: Apr 2018
Posts: 26
Downloads: 10
Uploads: 0
Default

I'd rather play an old working game, than a new broken game any day. In my leisure time, I like to keep frustrations to a minimum and just want to enjoy myself. And looking at the Steam scores, i'm not alone in that.
Sub187 is offline   Reply With Quote
Old 05-09-19, 08:23 AM   #13
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Sub187 View Post
I'd rather play an old working game, than a new broken game any day. In my leisure time, I like to keep frustrations to a minimum and just want to enjoy myself. And looking at the Steam scores, i'm not alone in that.
Working for now. Also, consider this, no new games means new players are unlikely to join the community, which in turn results in stagnation. Last time I checked, stagnation tends to result in the eventual demise of group, organisation, company etc.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 05-09-19, 04:02 PM   #14
Taboo
Bilge Rat
 
Join Date: Mar 2015
Posts: 1
Downloads: 31
Uploads: 0
Default

Keeping the company financially stable so that they can stomp these bugs and start adding new content is why I bought it, not everyday you see a sub game like this. I've dealt with constant crashing but its still a joy to listen to the radio as I ogle at the interior. Very early access but its a fresh look at the genre.
Taboo is offline   Reply With Quote
Old 05-11-19, 10:26 AM   #15
Jonesy
Sailor man
 
Join Date: Feb 2006
Location: Lisbon, Portugal
Posts: 50
Downloads: 27
Uploads: 0
Default

I decided to give it a change and bought it, but my first impressions by watching on youtube were right, this is just not for me, just asked steam for my money back.
__________________
Including one way the hell out at Pearl!!
Jonesy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.