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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Nub
![]() Join Date: Sep 2007
Location: Whidbey Is.
Posts: 3
Downloads: 515
Uploads: 0
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At Aktungbby
It was a very long fence ![]() ![]() |
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#17 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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@ GoldenRivet: thank you for this great summary! I totally agree with your positive conclusion. Of course not everything is finished and some game mechanics are unusual compared to silent hunter, but this is definitely outweighed by the positive aspects.
Great potential for the future! Best regards. Gesendet von meinem ANE-LX1 mit Tapatalk
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#18 | |
Eternal Patrol
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I'm with some of the others. John, you've convinced me to get a copy. I was already inclined, as I've stated elsewhere. When I'll have time to play is another story.
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![]() Seriously, though? Happy Anniversary.
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“Never do anything you can't take back.” —Rocky Russo |
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#19 | |
Lieutenant
![]() Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
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Sent from my SM-N960U using Tapatalk
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#20 |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
Downloads: 64
Uploads: 0
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Great post and review
![]() I am loving it so far and it will only get better when the modders get at it..roll on Summer. |
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#21 | |
Swabbie
![]() Join Date: Apr 2016
Posts: 12
Downloads: 49
Uploads: 0
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Flown the front seat many times with my father. 300+ hours. I'm trying to get thru the tutorial but experiencing bugs, overall I really like it. I'm coming from SH4. |
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#22 |
Watch
![]() Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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Just finished the tutorial on my third attempt (the first 2 times were bugged...) and i'm still on the fence about refunding it. Yes, somewhere in there is a fun game, but bug reporting without a clear ticketing system is very frustrating, so there is no way for me to help debugging the game. And I don't expect the game to be in actual beta stage until at least the end of the year. However, I did get the game at -20% off, although I expect the game to be even more heavily discounted during black friday, and having it in my library, while i'm not even going to be playing it for at least the next half year is a bit silly.
I also recommend to include an option to edit mouse sensitivity and key bindings, but a clear bug reporting and ticketing system is priority no. 1 IMHO. If you should buy it or not is really depending of how much frustration you can handle. I sincerely believe that the concept of the game is good, but that Unity is inherently unsuited for a game like this and that there still is A LOT of work to be done before you can play 10 minutes without the game bugging out. @the devs: What I'm really impressed by is the depth of the details on the Typ VII. I thought I knew everything there was out there on the VII, but this game showed me differently. What were the sources that you guys used? |
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#23 | |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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#24 | |
Swabbie
![]() Join Date: Apr 2016
Posts: 12
Downloads: 49
Uploads: 0
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#25 |
Nub
![]() Join Date: Apr 2013
Posts: 3
Downloads: 1
Uploads: 0
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Been a while, but Picked up Uboat after reading comments here while lurking one day. Must say that am impressed so far. Completed the tutorial with no issues and really looking forward to playing some more.
Really impressed with the atmosphere and mechanics, yes it’s a little different than SH but in this case I think the difference is a good thing. |
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#26 |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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Just to manage expectations, this is a VERY big HOT mess... But it's got loads of potential. You'll realize once you learn its quoks that you probably have never been able to complete 1.5 missions without a game breaking bug and a faulty save file...
So just be prepared, this isn't an EA, it's WAY sooner than an EA should be but I'm rooting for the developer on this one. Takes some serious guts to execute on such an unique gameplay style is a niche genera. But the 2 steps forward, 3 steps back has been each patch since release. |
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#27 | |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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#28 | |
Watch
![]() Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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At the point where you must open/close the boyuency valves with the leader, the tutorial won’t update. After you’ve sunk the carrier and are escaping the escort, the game goes into slow motion with a pop-up screen. Even if you perform all necessary actions with your crew members, the tutorial won’t update. Also, at the start of the tutorial, when you learn how to set course, if you go fast forward too early the game will freeze up. Often, actions won’t get accepted in 3rd person view, making switching to first person control necessary. I’ve also had an issue where, if you go to map view at the wrong time, you cannot change back to the submarine view. There also is an issue that if you focus on the carrier during the torpedoing, the view get frozen (it says you’re looking back to the U-boot, but you aren’t) I also had an encounter where you cannot transfer inventory (like water and the requested food) from point A to B, although after trying multiple times it registers. Also, but not a bug: in the anti-air tutorial, the manual aiming wasn’t sensitive enough and felt like I was aiming in notches, although I think a mouse sensitivity option would solve that. Same with walking around, and the lack of mouse sensitivity there. I’ve also encountered in Map View, that the eraser refuses to clear the compass markings. |
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#29 | |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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#30 |
Mate
![]() Join Date: Aug 2018
Location: BC, Canada
Posts: 54
Downloads: 2
Uploads: 0
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An excellent overview of the game as it stands.
I have been playing and following the game since Kickstarter Beta and you will all be happy to know I donated more funds than the EA release price LOL. One thing I learned during this time, and the importance of this can't be underestimated, is that the developer team is very dedicated. It's a small team with a vision of greatness. That was clear from the Kickstarter page and why I backed it. The devs are fanatics and will sort out whatever bugs are reported on Steam. They have fixed many I reported. They even seem to have implemented one or two of my suggestions! I gather some of the game style was influenced by 'This War of Mine' (a great game, IMHO)
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Tis all a chequerboard of nights and days Where Destiny with men for pieces plays: Hither and thither moves, and mates, and slays, And one by one back in the closet lays. |
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