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Old 05-01-19, 01:44 PM   #6
raymond6751
Admirable Mike
 
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Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Default Loving it

I decided to just sail out and try everything, just to see what things did.

It is early stages, but almost everything works. I like that you can name the whole crew, change their looks, clothes, skills, and even give them a pipe.

I took the long mission, to sail 2000 km in a distant area. That would give me time to see and try it all. There are some mysteries without tooltips, but most of the activities make sense.

Originally, I thought you had to micro-manage everything -- but you don't. You have buttons for periscope depth, surface, decks awash, and deep. When you surface, you see that you're short on air. Wait a bit and you will see that fixed.

It is important to mix your officers to have a watchman, engineer, technical, medic, and so on. They work in groups, meaning you can assign helpers from the non-officer crew to each officer. For instance, the captain is a watch officer. Give him up to 3 helpers and the bridge lookouts climb up and look.

No problems getting anything to work, so far. I am impressed.
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