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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2013
Posts: 5
Downloads: 31
Uploads: 0
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I'm not sure if you are aware of this solution to the widescreen/reshade incompatibility problem. I could'nt find any archived posts that contain a solution to this problem so I decided to post this just in case.
Widescreen and reshade can work in conjunction if the reshade d3d9.dll is renamed and an enb injector is used to activate it. I've used it successfully with Ahnenerbe's widescreen mod and M.E.P V6. I have not yet tried it with any of the Megamods. This is a link to my Reshade/Enbinjector setup: https://www.mediafire.com/file/2tvu5...adesh3.7z/file Installation: Place the contents of the reshadesh3 folder into your main sh3 directory. Create a desktop shortcut for ENBInjector.exe. Before starting a game activate the ENBInjector via the shortcut. After ending your gaming session deactivate the ENBInjector in the taskbar by closing it. Scrlk toggles reshade ingame. BELOW ARE ORIGINAL AND RESHADE COMPARISONS AND WIDESCREEN SCREENSHOTS ![]() ![]() ![]() ![]() ![]() Last edited by rince33; 05-01-19 at 10:28 PM. |
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#2 |
Gefallen Engel U-666
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rince33!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Swabbie
![]() Join Date: Apr 2013
Posts: 5
Downloads: 31
Uploads: 0
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Thanks for the warm welcome Aktungbby.
![]() I recently reinstalled SH3 when I started reading "WOLF PACK" by Gordon Williamson and on revisiting the site was greatly impressed by the amazing mods available for this grand old sim. Ahnenerbe's widescreen mod and M.E.P V6 really bring the game up to date graphically, and I've just downloaded WAC5.2, so I'm ready to dive back in. ![]() ![]() Last edited by rince33; 05-01-19 at 10:50 PM. |
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#4 |
Swabbie
![]() Join Date: Apr 2013
Posts: 5
Downloads: 31
Uploads: 0
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These are settings that I am using with WAC5.2. I've disabled gaussian sharpening and bloom, enabling gaussian blur. The bloom was causing the WAC5.2 nav map to be way too bright.
https://www.mediafire.com/file/0ssce...eShade.7z/file ![]() |
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#5 |
Swabbie
![]() Join Date: Apr 2019
Location: Canada
Posts: 8
Downloads: 11
Uploads: 0
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Very nice.
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#6 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
I cannot make this work for me. I am using SH3Commander and the following mods: Generic Mod Enabler - v2.6.0.157 [S:\SilentHunterIII_GWX\MODS] 001_02_GWX - Alternative Flotillas 001_04_GWX - Enhanced Damage Effects 001_05_GWX - Captain Americas Officer Icons 001_06_GWX - Integrated Orders 001_07_GWX - Open Hatch Mod 001_08_GWX - No Medals on Crew 001_09_GWX - Contact Color 001_12_GWX - Waterstream Exhaust Combi 001_13_Flat Sun Fix for GWX3 100_40_TKSS18 German U-Boats Compilation 100_50_German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) 200_10_ARB WideGui 1920x1080 200_20_ARB WideGui 1920x1080 v0.3.1 200_30_ARB WideGui 1920x1080 - Adaptation for English & Deutsch 500_10_Hull damage made by torpedo impact mod v1.0 500_20_New_clearsky_clouds 900_10_reshadesh3 I am starting the injector first, then SH3Commander, then I launch SH3 from there. In the injector.ini I have sh3.exe as the process, but it does not catch the process while starting up. There is no log file and no effect in game... I also tried to start sh3.exe directly and to add the commander into the injector.ini in various orders and variations... nothing seems to make a difference whatsoever. Anything I could do about this or try? EDIT: "900_10_reshadesh3" basically just copies the content of the download above to the games main folder. So the injector is next to sh3.exe. Meldric
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![]() ![]() Die Geschichte lehrt die Menschen, dass die Geschichte die Menschen nichts lehrt. Gandhi Last edited by Meldric; 05-21-20 at 06:31 AM. |
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