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#1 |
Stowaway
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Maybe get to those ships that you are using, copy them. Rename them "whatever subtender" and then go into those ships dsd files and disconnect it there? That way the normal ships will still alarm but the sun tender ones won't?
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#2 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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Good thinking, but looking at the
\Data\Sea\Sub_Depot_Ship\Sub_Depot_Ship.dsd file, no gots siren in there. In the Sh.sdl file is the only reference I can find, Ship_CollisionAlarm_EXT.wav is the sound, apparently applied to all ships. The collision detection subroutine is probably in a common file or the main program, can't find anything that controls that for any individual ship type. Editing the Sh.sdl file isn't really a viable option anyway, since a lot of mods change that one. |
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#3 |
Stowaway
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I would try loading in one and disconnect all the sounds you can, just to see if it snags it.
Or create a copy that has no sound attached. The only other thing I could think of is the AI activating it. |
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#4 |
The Old Man
![]() Join Date: Dec 2005
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Never cloned a ship before, but it's worth a try.
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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Hmmm, nope. Cloned the tender, changed the name in the .dat file and .cfg, didn't show up in the roster. Roster. Duh.
![]() That got some action, launch the ME and get error message, "The unit class SubTender1 from country American not found in the platforms library." Okay, I'll bite, what and where is the "platforms library"? |
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#6 | |
Stowaway
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#7 |
Stowaway
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There is, and it appears to be bits and pieces of the ships in game?
I'd try copying the .dsd file, back it up, and then try and remove all those sound triggers. If you remove everything and the sound still triggers, you know it's being controlled somewhere else. At the end of the day though, I could personally live with the sound. I'd just consider it a departure/arrival alarm lol. |
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#8 | |
I break things
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If my memory serves me right, the roster is the "platforms library". So when you cloned the SubTender did you: 1 Rename all the relevant folder & files in the Data > Sea > newUnit to matching names? 2 Did you open the Data > Sea > NewUnit.cfg and change the ClassName to your newly named unit? 3 Have you also copied the roster file over, renamed that roster file and also opened it to change the ClassName to match the class name as in question 1? Side note - was it a full cloned, with dats & other files copied, if so have you given the unit new I'D's? As shared ID's are direct route to CTD's in-game, if you have already done this, please disregard this.
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#9 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Can't disregard it, I'm so senile I can't remember if I did all of that or not. Guess I gotta try again, this time I'll follow your checkpoints.
I'll be back. ![]() |
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