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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12046 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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OK, blast it, I'll train my RAOBF skills... I had two mad and successful nights ![]() And thank for you continued work on the TWoS. Thank you mightily, sir. |
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#12047 |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 152
Downloads: 878
Uploads: 0
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I have a Fashion Command Keys 1.03 that does not execute commands like before new 2.2.12 why
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Leutnant z.S. kimanu-96 |
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#12048 | |
Samurai Navy
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#12049 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I've taken a look in my notes about the deck gun in WoS, I didn't find anything mentioned to change rotation speed. The deck gun is operated with the mouse to turn it, and the mouse wheel for the elevation; maybe by changing your mouse sensivity you can increase the turn rate? Then, there is also an automation script to run deck gun attacks (auto-scripts are launched from the map with the icon on the right), but here, you are not operating the gun yourself. Your sub will go flank speed and make zig-zags while firing on the designated target. |
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#12050 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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![]() One might as well cut off his legs in order not to suffer from tight shoes, but my solution be much more similar to finding proper shoes. |
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#12051 |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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#12052 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Sorry, I must have missed the part where you say you have solved it. Nice that you did. In which of the files did you find the setting, if I may ask? |
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#12053 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Just RE-purchased SH5 strictly for the Wolves of Steel mod. I gotta say, thank you modders so much for your time and efforts making Sh5 a great subsim. I have only been playing for 3 hours but I have barely left port! There is SO much to do with realism at 100% and realnav on. Makes the patrols feel SO engaging!
One issue, I also turned on the Enigma decoding machine (or at least I thought i did). I am still getting radio messages as I normally would. Not sure if there are special radio messages I need to wait for before I use the decoder? How exactly does that work? I have already received a message directly from BdU asking for my position, I would think I would use the enigma for that. Can someone assist? Am I missing something? |
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#12054 | |
Samurai Navy
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Even with the Encrypted BDU orders such messages will be somewhat rare. That is a good thing. If every message was coded, the decoding would quickly become very stale and boring. As it is, it´s always a little novelty ![]() |
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#12055 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Thanks!!!!!! I wouldn't mind getting more messages to decode. Love spending TC1 on the boat doing errands
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#12056 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
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First open your submarine .GR file with GoblinEditorApp (it be NSS_Uboat7a in me case), then merge it with NSS_Uboat7a.ZON, and with NSS_Uboat7a.SIM+.ZON, to be safe, to avoid further conflict, then (it be in the ZON file, but no matter now) you right-click "EditControllers", find obj_turret @ cfg#M01 (it be the stats of the axis, around which the cannon turret rotates and pitches), a tree window pops up, double-click this controller in the RIGHT tree, then expand the +/- - marked expanding thread "obj_turret" and then the thread "Traverse" (it be rotation speed) and "Elevation" (it be the pitch) and then set the, well, finally, THE speed. Then Open Deck_gun_GE88mm files in the same manner, repeat similar steps. |
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#12057 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Funnily enough, while making game easier by not having to decode every message, current system is also close to reality. If we can trust depiction of it from "Das Boot" book, most messages would be decoded by radio room crew, exception being "officers only" messages that were coded twice - upon decoding by radioman they would still be gibberish and officer would have to use his personal settings and decode the message again. These messages would contain highly sensitive matters (like special missions), which fits quite well with what we have in game, where "fluff" messages not directly related to your boat are not coded (or, as we could roleplay it, decoded by your radioman) and coded ones are those that contain orders and special instructions for you.
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#12058 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thanks to elaborate, that's really useful and a real precision work ![]() Greetings, ![]() |
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#12059 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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#12060 | |
Samurai Navy
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