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Old 04-23-19, 02:06 AM   #7
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 874
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Quote:
Originally Posted by gap View Post
I don't have those programs installed, but your method should work. Just a note: if you are changing the main texture, you might want to update its specular map (i.e. alpha channel) accordingly.
Seems to work. tga textures that are embedded in .dat files treat alpha channel differently though, when I used above method on them result is weird noise covering half the texture. That said, these files seem to work ok when I simply remove their alpha channel and then generate new alpha channel in DXTbmp on final texture (black cockpit was also on original texture in this case):



Quote:
Originally Posted by hauangua View Post
Hi Gap forgive me for this Off Topic, I probed send you PM . (because if I can write in Italian language it is better for me ) but your mailbox is full
Yeah, so did I. I wish I could donate 80% my alotted space for PM's to Gap and vdr1981

Last edited by kapuhy; 04-27-19 at 09:52 AM.
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