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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thank you, bstanko6 !
I'm especially glad to hear that according to what you say it's all normal apart my stupidity to not locate the plane, but humm...some training will do it I think ![]() Also very glad that my modlist is out of cause and very well working up to now. In the meantime I have played several times a historical mission with 2 ai planes, and found some interesting stuff: With my modlist which basically only contains essential equipment fixes, the NewUIs and OHII, there is a major difference in the command 'Battlestations Level 2' from TWOS which doesn't exist in my modded game but a similar command is present in the icons (WO officer last on the right, and white 'Battle station' icon). I still have to figure out what this does exactly, but if I use it before the 'Man flack' command then the gunman will NOT move to the flack - for some mysterious reason. Simply using F7 going on battlestations and giving the order to 'Man flak' will instead move the gunner to the flak. Alright, I will scrutinize the readme of the TDWs' NewUIs in search of some explanation... ![]() Thank you and cheers! |
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