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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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You can do the same thing in Silent Hunter 5.
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#2 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Hence, this is a problem with modern games still using the old and outdated ‘linear projection’. Sure it’s simple, but it’s broken.
And things will only get better when they switch to better and yes unfortunately for them, more complicated projections or even using different projections depending on where the Ray is (like in this video). The good thing is that unity has a one line command to ‘fix’ this, so I hope that will be investigated and approved. It’s made worse now that we have widescreen and ultra widescreen monitors and higher fields of view, but linear projection has had its day - it needs to die. |
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