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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||||||
Swabbie
![]() Join Date: Mar 2019
Posts: 11
Downloads: 1
Uploads: 0
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And sure, there are these games that you listed. but they all are completly diffrent from what we have here. I dont see Savegames (or Time acceleration) changing that. Quote:
But just because you dont need feature X, why shouldnt the people who want or need it get it? I too enjoy Playing with my friends, where everyone knows what he has to do, and does a good job. And i would like it even more if we could begin a campaign this evening, and finish it over the course of a few days or weeks. maybe even with ports and limited Diesel. Quote:
After reading your and Pisces comments i guess i agree with you on this one for now. Though i still think it would be possible, its not worth the effort and time this would take at this point in development. Still i think this would be a nice feature to fasten up some of the longer journeys in a mission. Quote:
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As long as a part of the active community wants something, i wouldnt just put it off the table because not everone needs or wants it. you can always make things optional. And for that "too hard to implement" Argument, i would wait for the devs to say something about that. Maybe they already considered this before and have an easy answer for this discussion, maybe they even want that feature themselfs in the long run. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I just want to be able to play a Silent Hunter style career with a friend or two on my uboat. Attacking randomly generated convoys will get old.
call me crazy. |
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#3 | |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Don't forget, this is first release of Alpha and more missions and more content will be in the game when it's officially released. I just spent 3hrs in a game I never intended to be awake for, playing catchup behind a convoy. IMO having a cheat of time compression would have ruined the experience. The challenge was to get into position without being seen given our (random) really bad starting position. I also wouldn't have enjoyed (and never have) leaving port and spending 15 mins at 4096x speed trying to get into the Atlantic only to have the dumb AI crash into an island not visible unless really zoomed in, or just sit there until I could get to the grid I needed to be at before I could start my search. Horses for courses. Never asked Ubi to change it for me though. Of course, Ubi barely bothered to support the games post-release but that's another matter. My point, in this entire thread, is that what a minority of people want is a game that this was never intended to be. Might it change to it? I doubt it, and I hope it doesn't, but that's going to be year(s) in the future to find out. Right now, they have a roadmap, and funding to get that stuff done. With the amazing job they have done, I say, other than asking questions about what we have (as I did with the torp settings and magnetic torps) and making bug reports, let's just let them get on with delivering *their vision, for their game* before asking for a completely different one. Who knows, maybe Uboat will add co-op and then everyone will be happy? No? |
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#4 |
Nub
![]() Join Date: Apr 2019
Location: uk
Posts: 3
Downloads: 0
Uploads: 0
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From http://www.wolfpackgame.com/game_info.php
(could be out of date) The plan is to complete the game with a skirmish mode that will generate random convoys and ships, and a historical campaign that will take the crew through the entire Battle of the Atlantic and let them experience all the iconic U-boat battles and missions, such as Scapa Flow, passing through Gilbraltar, Operation Drumbeat, massive convoy battles, and more. Then, it's on to player vs player.... |
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