![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3 | |
Watch
![]() Join Date: Jun 2017
Location: Chicago
Posts: 28
Downloads: 11
Uploads: 0
|
![]() Quote:
Hey Kaleun, Great! Thanks for the reply. I was wondering about the crew size, also I would like to see some promotions take place, and I remember last time I played I couldn't do that, too many officers was the message. Plunger is making toward the Thailand Sea. Auxiliary Cruiser Toro Class (11450) and another Split Freighter (4131) spotted and sunk at the 9N113E area. The war is on. Yeah, I'm okay at the game, but I'm certainly having a tough go at this ship identification stuff. It's very realistic, and much more difficult. I like it. I just can't imagine taking a distance shot anytime soon unless I'm absolutely certain the target is enemy. You're exactly right about the crew and performance levels per section. I'm running with no repair team and 2/3 or 3/4 per section. Assigning both weapon skilled CPO's to deck gun when surface fighting. I'm hovering between 50-65% efficiency in all sections except maybe 80% on watch. I read a post somewhere talking about crew sizes and 50 is the number they mentioned for a Porpoise Class. You can imagine how shocked I was when I loaded up and saw 82. I'll be in real big trouble if I take even a little damage, so avoiding that at all costs. ![]() About that Greek Ship in Sulu. I mean, I like a good Tzatziki as much as the next guy, but seriously. AND I get the engage target option? Last edited by Egmont; 04-09-19 at 11:17 PM. |
|
![]() |
![]() |
|
|